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[Rseding91] [0.16.6] Crash on setting character filters (2)

Posted: Mon Dec 18, 2017 7:13 pm
by boskid
[Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition" Part 2

Step 1) New game > scenario > sandbox
Step 2) "Default" -> "Generate"
Step 3) "All techs, gib items, all day, cheat mode"
Step 4) Place rails
Step 5) Place locomotive
Step 6) Open locomotive gui, select "Fuel" page
Step 7) Middle click on empty slot (to set filter)

Game crashed

Other cases:
[direct from inventory] OK
[from chest] OK
[from assembler] OK
[from furnace] OK
[from cargo wagon] OK
[from artilery wagon] OK
[from roboport] OK
[from silo] OK
[from centrifuge] OK
[from lab] OK
[from beacon] OK
[from chemical plant] OK
[from nuclear reactor] OK
[from boiler] OK
[from artillery turret] OK
[from burner mining drill] OK
[from car] OK

only "Fuel" page on locomotive crashes game

Code: Select all

 101.039 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-azf3kj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-azf3kj\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-azf3kj\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-azf3kj\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-azf3kj\src\util\crashhandler.cpp (423): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (299): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75DAEAA8C)
00007FF75DAEAA8C (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFABAAB6D)
00007FFDFABAAB6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFAB49933)
00007FFDFAB49933 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFABA9C8A)
00007FFDFABA9C8A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-azf3kj\libraries\agui\src\agui\widget\widget.cpp (755): agui::Widget::getAbsolutePosition
c:\cygwin64\tmp\factorio-azf3kj\src\gameviewbase.cpp (142): GameViewBase::openFilterSelection
c:\cygwin64\tmp\factorio-azf3kj\src\input\inputhandlerallegro.cpp (382): InputHandlerAllegro::processGuiAction
c:\cygwin64\tmp\factorio-azf3kj\src\input\guiactionhandler.cpp (30): QueuedGuiActionHandler::processGuiActions
c:\cygwin64\tmp\factorio-azf3kj\src\mainloop.cpp (743): MainLoop::processEvent
c:\cygwin64\tmp\factorio-azf3kj\src\mainloop.cpp (582): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-azf3kj\src\mainloop.cpp (433): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-azf3kj\src\mainloop.cpp (508): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-azf3kj\src\mainloop.cpp (331): MainLoop::run
c:\cygwin64\tmp\factorio-azf3kj\src\main.cpp (1029): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA8A8364)
00007FFDFA8A8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFAB67091)
00007FFDFAB67091 (ntdll): (filename not available): RtlUserThreadStart
 102.495 Error CrashHandler.cpp:128: Map tick at moment of crash: 2926
 102.495 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 107.472 Creating crash dump.
 107.579 CrashDump success

Re: [0.16.6] Crash on setting character filters (2)

Posted: Mon Dec 18, 2017 7:40 pm
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.16.