[TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
Posted: Wed Dec 13, 2017 10:03 pm
Problem occurred in 16.0 as well as 16.1
Fresh map was generated in 16.0
I walked for 5 minutes in each cardinal direction and found no cliffs when they had been set to normal/medium at map generation.
I expected to find cliffs.
This is reproducible every time with the following exchange string:
>>>eNpjYBBgYGRgYGBk5WFJzk/MYWRh5krOLyhILdLNL0oF8jiTi0pT
UnXzM3OYWJjZUlKLU4tKmJmZWVIywTRXal5qbqVuUmJxKhMzM2t6UWJ
xMVCYI7MoPw9qAktxYl4KUIy1uCQ/DyTAWlKUmgpSxV1alJiXWZoLUg
g0nYHR2/H+34YWOQYQ/l/PYPD/PwgDWReATgRhIGBlYAQKwABrck5mW
hoDg4IjCDMyMlaLrHN/WDXFnhEir+cAZXyAikTshoo8aIUyIlZDGR2H
oQyH+TBGPYzR78BoDAaf7REMiF0lQJOhlnA4IBgQyRaQJCNj79utC74
fO2DHOM0vP1i+OsCeMVM21Feg9L0dUJIdFP5McGLWTBDYCfMBA8zMB/
ZQqZv2jGfPgMAbe0ZWkA4REPFXAWjTAW9gKArwAbkLeoCEggwDzGl2M
GNEHBjTwOAbzCePYYzL9uj+UHFgtAEZLgciToDTCQPcSKDLGKHMSAeI
hCRCFqjViAHZ+hSE507CbDyMZDWaG1RgbjBxwOIFNBEVpIDnAtmTAid
eMMMdAQzBC+wwHjBumRkQ4IN9U9UjPgB/xJG9<<<
Generate a preview, and it will show no cliffs. Now go to the terrain settings tab, and set the cliff size to big. Select generate preview again and you will see cliffs now spawn, but only in the starting zone. You can enter the game and the map will accurately follow what is shown in the preview.
Here is a shot of the game in progress with the explored area:
Here is a shot of the preview screen with the cliff size set to big:
I am not running any mods. I can get a save game for you but as this problem occurs at map generation I don't see how it would be useful. Let me know if I need to add one.
EDIT: In addition, I have poked a friend on discord, and they have reproduced the error by following the above.
EDIT 2: I have also reproduced the error with a map generated in 16.1, and it only took about 10 to 15 random seeds before it gave me another one with this issue. (4111048762) The issue appears to be somehow linked to the settings you have selected for water. as if you take the seed and reduce the water size it will start to spawn cliffs once you get below a certain threshold.
EDIT 3: Changing the cliff frequency appears to have no effect on cliff generation.
Fresh map was generated in 16.0
I walked for 5 minutes in each cardinal direction and found no cliffs when they had been set to normal/medium at map generation.
I expected to find cliffs.
This is reproducible every time with the following exchange string:
>>>eNpjYBBgYGRgYGBk5WFJzk/MYWRh5krOLyhILdLNL0oF8jiTi0pT
UnXzM3OYWJjZUlKLU4tKmJmZWVIywTRXal5qbqVuUmJxKhMzM2t6UWJ
xMVCYI7MoPw9qAktxYl4KUIy1uCQ/DyTAWlKUmgpSxV1alJiXWZoLUg
g0nYHR2/H+34YWOQYQ/l/PYPD/PwgDWReATgRhIGBlYAQKwABrck5mW
hoDg4IjCDMyMlaLrHN/WDXFnhEir+cAZXyAikTshoo8aIUyIlZDGR2H
oQyH+TBGPYzR78BoDAaf7REMiF0lQJOhlnA4IBgQyRaQJCNj79utC74
fO2DHOM0vP1i+OsCeMVM21Feg9L0dUJIdFP5McGLWTBDYCfMBA8zMB/
ZQqZv2jGfPgMAbe0ZWkA4REPFXAWjTAW9gKArwAbkLeoCEggwDzGl2M
GNEHBjTwOAbzCePYYzL9uj+UHFgtAEZLgciToDTCQPcSKDLGKHMSAeI
hCRCFqjViAHZ+hSE507CbDyMZDWaG1RgbjBxwOIFNBEVpIDnAtmTAid
eMMMdAQzBC+wwHjBumRkQ4IN9U9UjPgB/xJG9<<<
Generate a preview, and it will show no cliffs. Now go to the terrain settings tab, and set the cliff size to big. Select generate preview again and you will see cliffs now spawn, but only in the starting zone. You can enter the game and the map will accurately follow what is shown in the preview.
Here is a shot of the game in progress with the explored area:
Here is a shot of the preview screen with the cliff size set to big:
I am not running any mods. I can get a save game for you but as this problem occurs at map generation I don't see how it would be useful. Let me know if I need to add one.
EDIT: In addition, I have poked a friend on discord, and they have reproduced the error by following the above.
EDIT 2: I have also reproduced the error with a map generated in 16.1, and it only took about 10 to 15 random seeds before it gave me another one with this issue. (4111048762) The issue appears to be somehow linked to the settings you have selected for water. as if you take the seed and reduce the water size it will start to spawn cliffs once you get below a certain threshold.
EDIT 3: Changing the cliff frequency appears to have no effect on cliff generation.