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[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Posted: Wed Dec 13, 2017 3:00 pm
by procrastinator_diedz
Sometimes when loading a 0.15 map in 0.16 can cause corners of belts to glitch out. see attachment

Re: [0.16.0] belt corners glitched when loading older maps

Posted: Wed Dec 13, 2017 3:01 pm
by Loewchen
Post a save with the player next to such an instance when loaded in 0.16.0 please.

Re: [0.16.0] belt corners glitched when loading older maps

Posted: Wed Dec 13, 2017 5:19 pm
by kovarex
Also, on the picture, it almost seems like the belt has south direction (instead of north)

Multiple Forces/Belts

Posted: Wed Dec 13, 2017 7:40 pm
by Pirion
When there are multiple forces, blueprints connect up to belts and cause odd behavior.

Screenshot below is Admin force belt blueprint into Player belt

Image

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Posted: Wed Dec 13, 2017 9:55 pm
by Pirion
Mine is not related to upgrading. Mine is corner glitched when another force places the belt.

Image

I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Posted: Wed Dec 13, 2017 9:56 pm
by Loewchen
Still waiting for a save...

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Posted: Wed Dec 13, 2017 10:56 pm
by Pirion
Not sure if you want mine as it isn't an upgrade issue, but here it is.

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Posted: Thu Dec 14, 2017 6:26 pm
by I_IBlackI_I
Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.

Steps to replicate:

Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force

The belts now look like they shouldn't be able to.

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Posted: Thu Dec 14, 2017 6:29 pm
by Loewchen
I_IBlackI_I wrote:Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
So? It is assigned and in Bug Reports, what should I do?

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Posted: Mon Dec 18, 2017 6:03 pm
by kovarex
Fixed for 0.16.7

Code: Select all

Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.