Page 1 of 1

[0.15.37] Setting beacon active doesn't restore bonuses

Posted: Tue Nov 21, 2017 1:39 am
by quyxkh
Build this blueprint
blueprint
or just pick any handy assembler being affected by a beacon, mouseover the beacon, `/c game.player.selected.active=false`, the bonuses go away and the animation stops. Then do `/c game.player.selected.active=true` the animation starts but the effects don't come back. Destroy/rebuild the assembler, still no effects, you have to place new modules in the beacon to get the effects back.

Re: [0.15.37] Setting beacon active doesn't restore bonuses

Posted: Thu Nov 23, 2017 12:53 pm
by Rseding91
Thanks for the report. It's now fixed for 0.16.