[15.34] Crashing when searching for Multiplayer games
Posted: Wed Aug 30, 2017 1:39 pm
Factorio was working last night. This morning when I tried to list Multiplayer public games it started crashing. Crash log below. (Start Factorio-->Play-->Multiplayer-->Browse public games-->The games will list-->Wait a few seconds and do nothing-->Crash). No Mods.
Code: Select all
0.003 2017-08-30 09:29:13; Factorio 0.15.34 (build 30875, win64, steam)
0.003 Operating system: Windows 7 Service Pack 1
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/XXXXX/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.014 System info: [CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz, 4 cores, RAM: 16375MB]
0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.016 Available display adapters: 2
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 100Hz}
0.017 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1200,126], 1200x1600, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [1070, 342].
0.180 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 22.21.13.8476
0.184 Video memory size (dedicated video/dedicated system/shared system/available): 8069/0/7931/3710 MB
0.228 DSound: Starting _dsound_update thread
0.228 DSound: Enter _dsound_update; tid=2364
0.228 Device reset internal.
0.230 Desktop composition is active.
0.230 Graphics settings preset: very-high
0.231 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.421 Loading mod core 0.0.0 (data.lua)
0.432 Loading mod base 0.15.34 (data.lua)
0.584 Loading mod base 0.15.34 (data-updates.lua)
0.622 Checksum for core: 1519575497
0.622 Checksum of base: 1503927233
0.979 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1504099608
0.979 Info PlayerData.cpp:65: Cloud player-data.json unavailable
1.212 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.212 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.230 Initial atlas bitmap size is 16384
1.240 Created atlas bitmap 16384x8125
1.800 Created atlas bitmap 8192x2034
1.864 Created atlas bitmap 8192x3317
1.948 Created atlas bitmap 4096x3648
1.973 Created atlas bitmap 4096x1568
2.021 Created atlas bitmap 4096x1868
10.638 Sprites loaded
10.638 Convert atlas 4096x3648 to: mipmap
10.822 Convert atlas 4096x1568 to: mipmap
10.942 Convert atlas 4096x1868 to: trilinear-filtering
11.425 Loading sounds...
14.746 Custom inputs active: 0
14.802 Factorio initialised
61.574 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ymlunc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (386): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F6812D)
0000000076F6812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F5855F)
0000000076F5855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F58B58)
0000000076F58B58 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEFCC6A06D)
000007FEFCC6A06D (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-ymlunc\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-ymlunc\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E359CD)
0000000076E359CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F6A561)
0000000076F6A561 (ntdll): (filename not available): RtlUserThreadStart
65.109 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.