[0.10.6] Segfault with construction robots
Posted: Tue Aug 05, 2014 8:01 pm
I just encountered a segfault in 0.10.6 - the situation was this -
I designated an assembly machine to be deconstructed, but it had a lot of construction materials still in it. To speed up the process I manually took all the steel out of it, about the same time a construction robot came to do the same (I assume), which caused the game to crash immediately.
I couldn't reproduce, so maybe there was something else to be done, but I can't recall. Maybe it's just about the timing.
If it matters - the recipe was set to Engine Unit.
My system is Linux 64 bit.
I designated an assembly machine to be deconstructed, but it had a lot of construction materials still in it. To speed up the process I manually took all the steel out of it, about the same time a construction robot came to do the same (I assume), which caused the game to crash immediately.
I couldn't reproduce, so maybe there was something else to be done, but I can't recall. Maybe it's just about the timing.
If it matters - the recipe was set to Engine Unit.
My system is Linux 64 bit.