[Dominik] [15.33] Replay freezes after reducing speed
Posted: Tue Aug 15, 2017 3:50 pm
by ichVII
Hi,
Everytime I try to slow down my replay, by pressing on the "down arrows", the game freezes. The savegame this error occured with is below. It might happen with any save game, i have not tried any further. Speeding up the replay works without any issues.
Ich VII
Re: [0.15.33] replay crash
Posted: Tue Aug 15, 2017 5:06 pm
by Loewchen
Post the log with the crash please, see my signature.
Re: [0.15.33] replay crash
Posted: Tue Aug 15, 2017 5:17 pm
by ichVII
Hi,
There is no Crash file, as the game freezes and does not Crash. I should have written this in the first post. I edited the first post.
Ich VII
Re: [0.15.33] replay crash
Posted: Tue Aug 15, 2017 6:07 pm
by Loewchen
ichVII wrote:Hi,
There is no Crash file, as the game freezes and does not Crash. I should have written this in the first post. I edited the first post.
Ich VII
Post the log after your issue occurred, no mater what happened.
Re: [0.15.33] replay crash (freeze)
Posted: Tue Aug 15, 2017 10:20 pm
by daniel34
I can confirm this. I can reproduce it every time on two vastly different hardware configurations, on Steam and non-Steam and it is unrelated to the savefile. Tested on vanilla.
Steps to reproduce:
(optional) Start a new game with replay saving enabled, walk around for a minute, save the game
Replay the game
Press the down button to reduce the speed (1/2x or 1/4x, doesn't matter)
Almost immediately or after a few seconds (it varies) the game freezes
CPU goes to 100% on one core (task manager shows 25% on my quadcore), audio (music) continues to play
Factorio has to be killed to exit it
No change 5 minutes after it froze and no errors in the log file.
0.005 2017-08-16 00:30:33; Factorio 0.15.33 (build 30852, win64, alpha)
0.005 Operating system: Windows 10 (version 1703)
0.006 Program arguments: "C:\Games\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: C:/Games/Factorio/data
0.006 Write data path: C:/Games/Factorio
0.006 Binaries path: C:/Games/Factorio/bin
0.032 System info: [CPU: Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz, 4 cores, RAM: 6028MB]
0.033 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.036 Available display adapters: 1
0.038 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.039 Create display on adapter 0. Size 1600x900 at position [150, 72].
0.407 Initialised Direct3D:[0] AMD Radeon HD 8500M Series; driver: aticfx64.dll 8.17.10.1404
0.419 Video memory size (dedicated video/dedicated system/shared system/available): 1005/0/3014/4014 MB
0.536 DSound: Starting _dsound_update thread
0.536 DSound: Enter _dsound_update; tid=7556
0.537 Device reset internal.
0.567 Desktop composition is active.
0.567 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.568 Graphics settings preset: medium
0.568 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
1.132 Loading mod core 0.0.0 (data.lua)
1.171 Loading mod base 0.15.33 (data.lua)
1.593 Loading mod base 0.15.33 (data-updates.lua)
1.718 Checksum for core: 1161214653
1.718 Checksum of base: 1503927233
2.697 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1502836219
2.697 Info PlayerData.cpp:65: Cloud player-data.json unavailable
3.243 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/game.cso
3.244 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/zoom-to-world.cso
3.285 Initial atlas bitmap size is 16384
3.294 Created atlas bitmap 16384x5049
3.295 Created atlas bitmap 8192x2034
3.297 Created atlas bitmap 8192x1443
3.299 Created atlas bitmap 4096x3648
3.299 Created atlas bitmap 4096x1568
3.300 Created atlas bitmap 4096x1868
74.032 Sprites loaded
74.033 Convert atlas 4096x3648 to: mipmap
74.221 Convert atlas 4096x1568 to: mipmap
74.526 Convert atlas 4096x1868 to: trilinear-filtering
74.996 Loading sounds...
83.639 Custom inputs active: 0
83.658 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=daniel34&token=<private>&apiVersion=2
85.391 0 packages available to download (experimental updates enabled).
85.542 Factorio initialised
138.786 Info BlueprintLibrary.cpp:219: Loaded library shelves:
138.786 Info BlueprintLibrary.cpp:786: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1502833367; records:
139.096 Checksum for script C:/Games/Factorio/temp/currently-playing/control.lua: 282129324
139.102 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1502835855; records:
Re: [0.15.33] replay crash (freeze)
Posted: Wed Aug 16, 2017 5:45 am
by Loewchen
It works completely fine for me fyi, even with the provided save.
Re: [0.15.33] replay crash (freeze)
Posted: Wed Aug 16, 2017 8:47 am
by daniel34
I thought about uploading my config.ini, but it also happens on default config. Changing various graphics settings (including DirectX/OpenGL) didn't help, it still always froze.
Re: [Dominik] [15.33] Replay freezes after reducing speed
Posted: Thu Aug 17, 2017 3:30 pm
by Dominik
I confirm this bug in 15.33, thanks for pointing it out. The freeze was caused by a bug in GUI. The fix will be present in 0.15.34 or 0.16, whichever comes first. Current recommendation is not to use the button
Re: [Dominik] [15.33] Replay freezes after reducing speed