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[0.15.32] API bad value for beacon.distribution_effectivity

Posted: Fri Aug 04, 2017 5:37 pm
by Helfima
API return a bad value for beacon.distribution_effectivity normaly is 0.5 but that return 3 ?

command line

Code: Select all

/c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity)
Game screen shoot
extract of data.raw
extract of data.raw

Re: [0.15.32] API bad value for beacon.distribution_effectivity

Posted: Fri Aug 04, 2017 6:44 pm
by posila
Thanks for the report.
Fixed for next release.

Re: [0.15.32] API bad value for beacon.distribution_effectivity

Posted: Fri Aug 04, 2017 8:14 pm
by someone1337
totally off topic, sorry, but... may I ask what mod this is?

Re: [0.15.32] API bad value for beacon.distribution_effectivity

Posted: Fri Aug 04, 2017 8:31 pm
by Klonan
someone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?
Image
My guess

Re: [0.15.32] API bad value for beacon.distribution_effectivity

Posted: Sat Aug 05, 2017 5:51 am
by Helfima
someone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?
It's my mod, I have added an activatable property tab in the "Mod" game options. It allows to see the properties of recipe, entity, item, fluid and technology, in addition it is always up to date because I use the help function to have the list of the properties of the classes :P