[15.25] Crash when hovering Blueprint with Power Switch

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Nekaida
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[15.25] Crash when hovering Blueprint with Power Switch

Post by Nekaida »

The game (Steam 0.15.25, unmodded) crashes when hovering over a specific blueprint. See the save file attached, it's the one in the invetory marked with a Beacon and an Assembling machine 3.

The crash is reproducable, however i wan't able to create a second blueprint with the same behavior or a simple test setup.

Code: Select all

0.002 2017-06-30 17:17:24; Factorio 0.15.25 (build 30533, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/username/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: AMD FX(tm)-4300 Quad-Core Processor            , 4 cores, RAM: 8191MB]
   0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.012 Available display adapters: 1
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.094 Initialised Direct3D:[0] NVIDIA GeForce GT 630; driver: nvd3dumx.dll 22.21.13.8205
   0.098     Video memory size (dedicated video/dedicated system/shared system/available): 4041/0/3839/3777 MB
   0.134 DSound: Starting _dsound_update thread
   0.134 DSound: Enter _dsound_update; tid=1912
   0.135 Device reset internal.
   0.137 Desktop composition is active.
   0.137 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.138 Graphics settings preset: very-high
   0.138 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 30%] [DXT: false]
   0.463 Loading mod core 0.0.0 (data.lua)
   0.471 Loading mod base 0.15.25 (data.lua)
   0.599 Loading mod base 0.15.25 (data-updates.lua)
   0.646 Checksum for core: 782074956
   0.646 Checksum of base: 1532126768
   1.132 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1498771562
   1.132 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   1.424 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.424 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.442 Initial atlas bitmap size is 16384
   1.444 Created atlas bitmap 16384x5830
   2.032 Created atlas bitmap 8192x2101
   2.068 Created atlas bitmap 8192x1443
   2.134 Created atlas bitmap 8192x761
   2.152 Created atlas bitmap 4096x1860
  16.541 Sprites loaded
  16.541 Convert atlas 4096x1860 to: trilinear-filtering 
  16.987 Loading sounds...
  21.620 Custom inputs active: 0
  21.665 Factorio initialised
  30.178 Loading map C:\Users\username\AppData\Roaming\Factorio\saves\_autosave1.zip: 16613573 bytes.
  30.272 Loading Level.dat: 38523251 bytes.
  30.361 Info Scenario.cpp:135: Map version 0.15.25-0
  31.713 Info BlueprintLibrary.cpp:191: Loaded library shelves:
  31.713 Info BlueprintLibrary.cpp:693: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493200110; records:
  31.713 Info BlueprintLibrary.cpp:695: Player shelf: playerIndex = 0, nextRecordID = 33; timestamp = 1498515407; records: (id: 0, 16; label: "", preview: false, empty: false; single) (id: 0, 17; label: "", preview: false, empty: false; single) (id: 0, 20; label: "", preview: false, empty: false; single) (id: 0, 26; label: "", preview: false, empty: false; single) (id: 0, 27; label: "", preview: false, empty: false; single) (id: 0, 24; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 23; label: "4-Way Junction", preview: false, empty: false; single) (id: 0, 30; label: "4x4 Reactor", preview: false, empty: false; single) (id: 0, 12; label: "8-Belt Balancer", preview: false, empty: false; single) (id: 0, 21; label: "8-Way Junction", preview: false, empty: false; single) (id: 0, 13; label: "16-Belt Balancer", preview: false, empty: false; single) (id: 0, 14; label: "32-Belt Balancer", preview: false, empty: false; single) (id: 0, 31; label: "Circuits Endgame", preview: false, empty: false; single) (id: 0, 29; label: "Cracking", preview: false, empty: false; single) (id: 0, 19; label: "Defense++", preview: false, empty: false; single) (id: 0, 32; label: "Loading 1-4", preview: false, empty: false; single) (id: 0, 11; label: "Miner", preview: false, empty: false; single) (id: 0, 28; label: "Modules (Defnull)", preview: false, empty: false; single) (id: 0, 2; label: "Science Pack 3", preview: false, empty: false; single) (id: 0, 22; label: "Smelting++", preview: false, empty: false; single) (id: 0, 8; label: "Solar 0.14", preview: false, empty: false; single)
  31.939 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 33; timestamp = 1498515407; records: (id: 0, 16; label: "", preview: false, empty: false; single) (id: 0, 17; label: "", preview: false, empty: false; single) (id: 0, 20; label: "", preview: false, empty: false; single) (id: 0, 26; label: "", preview: false, empty: false; single) (id: 0, 27; label: "", preview: false, empty: false; single) (id: 0, 24; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 23; label: "4-Way Junction", preview: false, empty: false; single) (id: 0, 30; label: "4x4 Reactor", preview: false, empty: false; single) (id: 0, 12; label: "8-Belt Balancer", preview: false, empty: false; single) (id: 0, 21; label: "8-Way Junction", preview: false, empty: false; single) (id: 0, 13; label: "16-Belt Balancer", preview: false, empty: false; single) (id: 0, 14; label: "32-Belt Balancer", preview: false, empty: false; single) (id: 0, 31; label: "Circuits Endgame", preview: false, empty: false; single) (id: 0, 29; label: "Cracking", preview: false, empty: false; single) (id: 0, 19; label: "Defense++", preview: false, empty: false; single) (id: 0, 32; label: "Loading 1-4", preview: false, empty: false; single) (id: 0, 11; label: "Miner", preview: false, empty: false; single) (id: 0, 28; label: "Modules (Defnull)", preview: false, empty: false; single) (id: 0, 2; label: "Science Pack 3", preview: false, empty: false; single) (id: 0, 22; label: "Smelting++", preview: false, empty: false; single) (id: 0, 8; label: "Solar 0.14", preview: false, empty: false; single)
  31.940 Loading script.dat: 190 bytes.
  31.942 Checksum for script C:/Users/username/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
  68.070 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-w9ljcw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-w9ljcw\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-w9ljcw\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-w9ljcw\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-w9ljcw\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001404F7C38)
00000001404F7C38 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DA812D)
0000000076DA812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D9855F)
0000000076D9855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DCBCB8)
0000000076DCBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-w9ljcw\src\entity\electricpole.cpp (269): ElectricPole::drawWires
c:\cygwin64\tmp\factorio-w9ljcw\src\entity\electricpole.cpp (152): ElectricPole::draw
c:\cygwin64\tmp\factorio-w9ljcw\src\blueprint\blueprintentities.cpp (608): BlueprintEntities::draw
c:\cygwin64\tmp\factorio-w9ljcw\src\gui\blueprintwidget.cpp (142): BlueprintWidget::updateBlueprint
c:\cygwin64\tmp\factorio-w9ljcw\src\gui\blueprintwidget.cpp (128): BlueprintWidget::BlueprintWidget
c:\cygwin64\tmp\factorio-w9ljcw\src\gui\blueprintsetupgui.cpp (411): BlueprintPreviewGui::BlueprintPreviewGui
c:\cygwin64\tmp\factorio-w9ljcw\src\gui\blueprintsetupgui.cpp (64): BlueprintSetupGui::BlueprintSetupGui
c:\cygwin64\tmp\factorio-w9ljcw\src\input\commonmapinteraction.cpp (134): CommonMapInteraction::openGui
c:\cygwin64\tmp\factorio-w9ljcw\src\gameview.cpp (515): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-w9ljcw\src\gameview.cpp (297): GameView::executeAction
c:\cygwin64\tmp\factorio-w9ljcw\src\gameview.cpp (269): GameView::executeActions
c:\cygwin64\tmp\factorio-w9ljcw\src\game.cpp (208): Game::postUpdate
c:\cygwin64\tmp\factorio-w9ljcw\src\mainloop.cpp (698): MainLoop::prepare
c:\cygwin64\tmp\factorio-w9ljcw\src\mainloop.cpp (490): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-w9ljcw\src\mainloop.cpp (299): MainLoop::run
c:\cygwin64\tmp\factorio-w9ljcw\src\main.cpp (1008): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000768B59CD)
00000000768B59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DAA561)
0000000076DAA561 (ntdll): (filename not available): RtlUserThreadStart
  71.298 Error CrashHandler.cpp:106: Map tick at moment of crash: 24787632
  71.298 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
0.15.zip
(15.58 MiB) Downloaded 75 times

kovarex
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Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [15.25] Crash when hovering Blueprint with Power Switch

Post by kovarex »

Hello, this is fixed for the next release already (0.15.26) , It should be ready today.

Nekaida
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Posts: 6
Joined: Tue Jun 28, 2016 9:39 am
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Re: [15.25] Crash when hovering Blueprint with Power Switch

Post by Nekaida »

kovarex wrote:Hello, this is fixed for the next release already (0.15.26) , It should be ready today.
Fast as always, Thanks!

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