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Accidental character death not triggering the death screen

Posted: Thu Jun 29, 2017 7:46 pm
by TheGreatYith
I was killing aliens as per usual, but I stubled upon a group of aliens about to establish a base and thought I'd stop them before they could finish.
I went close because I used personal laser defense turrets in my power armor to kill enemies without wasting bullets.
Suddenly, a biter spawner spawned on top of my character and for some reason I didn't die.
All the aliens became dosile and all my equipment and items vanished.
I could still move around, but there was no player model. I could move around and above everything as if I was just a camera in spectate mode.
I could go back to my base and pick up items into my inventory and disassemble machines, belts, inserters etc.
So now I were an invulnerable god. I just couldn't kill anything anymore.

It was a fun bug, but might be troublesome if it happens in a multiplayer game where you can't simply reload. :P

Re: Accidental character death not triggering the death screen

Posted: Thu Jun 29, 2017 8:34 pm
by TruePikachu
Strictly speaking, I don't think this was death so much as the spawner deleting your character instance. They probably shouldn't do that :P

It is Not a Bug that you were put into "God Mode" as a result, however.

Re: Accidental character death not triggering the death screen

Posted: Thu Jun 29, 2017 8:56 pm
by Rseding91
Thanks for the report. I've changed it for the next version of 0.15 so instead of just deleting the character it will kill the character.

Re: Accidental character death not triggering the death screen

Posted: Fri Jun 30, 2017 8:39 pm
by credomane
...I feel like the bitters should be denied building their spawner or turret instead of deleting/killing the player. Otherwise I want the ability to run into their lands a drop assemblers all over and kill them with a satisfying squish sound effect!

Re: Accidental character death not triggering the death screen

Posted: Fri Jun 30, 2017 8:49 pm
by Bobanaut
i agree with not killing the player. i think it should do some basic damage calculation against player shields and health.


just killing the player sounds like you don't want to bother fixing it properly


as a side note. i've seen spawners appearing shortly after i killed the expand party, which is also not quite... kosher


sorry for sounding arrogant