[kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

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triffid_hunter
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[kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

Post by triffid_hunter »

Code: Select all

0.000 2017-06-24 13:56:03; Factorio 0.15.23 (build 30400, linux64, steam)
   0.461 Operating system: Linux (LinuxMint 17.3)
   0.462 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.462 Read data path: /home/anne/.local/share/Steam/steamapps/common/Factorio/data
   0.462 Write data path: /home/anne/.factorio
   0.462 Binaries path: /home/anne/.local/share/Steam/steamapps/common/Factorio/bin
   0.643 System info: [CPU:        Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz, 4 cores, RAM: 3749MB]
   0.703 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.725 Available display adapters: 1
   0.725  [0]: resolution 1366x768px at [0,0]
   0.725 Create display on adapter 0. Size 1280x720 at position [33, 6].
   1.281 Initialised OpenGL:[0] Mesa DRI Intel(R) Ivybridge Mobile ; driver: 3.0 Mesa 10.5.9
   1.725 Graphics settings preset: medium
   1.725 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: auto]
   4.727 Loading mod core 0.0.0 (data.lua)
   4.941 Loading mod base 0.15.23 (data.lua)
   7.761 Loading mod base 0.15.23 (data-updates.lua)
   7.824 Checksum for core: 3550962641
   7.824 Checksum of base: 1793295924
   9.799 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1498235876
   9.799 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1498235875
  10.737 Loaded shader file /home/anne/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
  10.763 Loaded shader file /home/anne/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
  10.794 Initial atlas bitmap size is 4096
  10.799 Created atlas bitmap 4096x4093
  10.799 Created atlas bitmap 4096x1273
  10.801 Created atlas bitmap 4096x4091
  10.801 Created atlas bitmap 4096x320
  10.804 Created atlas bitmap 4096x4096
  10.805 Created atlas bitmap 4096x4008
  10.807 Created atlas bitmap 4096x4092
  10.807 Created atlas bitmap 4096x2652
  10.808 Created atlas bitmap 4096x3652
  10.808 Created atlas bitmap 4096x1568
  10.808 Created atlas bitmap 4096x1860
  51.534 Sprites loaded
  51.534 Convert atlas 4096x4096 to: compressed 
  52.765 Convert atlas 4096x4008 to: compressed 
  53.851 Convert atlas 4096x4092 to: compressed 
  54.800 Convert atlas 4096x2652 to: compressed 
  55.419 Convert atlas 4096x3652 to: mipmap 
  55.666 Convert atlas 4096x1568 to: mipmap compressed 
  56.335 Convert atlas 4096x1860 to: trilinear-filtering 
  56.475 Loading sounds...
  62.947 Custom inputs active: 0
  63.150 Factorio initialised
  68.894 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  97.413 Info UDPSocket.cpp:234: Socket closed
  97.435 Joining game 198.46.227.194:34227
  97.435 Info UDPSocket.cpp:33: Opening socket
  97.442 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  97.944 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 198.46.227.194:34227: invalid state (WaitingForAccept) for packet type
  97.961 Connection refused
  98.048 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  98.048 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
  98.048 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
  99.458 Info HttpSharedState.cpp:111: Status code: 200
  99.458 Info AuthServerConnector.cpp:138: Received key(/IAtcGpyc3p/9f/4cvPVKw==) for username(triffid_hunter) from auth server.
  99.458 Info UDPSocket.cpp:234: Socket closed
  99.458 Joining game 198.46.227.194:34227
  99.458 Info UDPSocket.cpp:33: Opening socket
  99.459 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  99.978 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 198.46.227.194:34227: invalid state (WaitingForAccept) for packet type
 100.028 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 100.028 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 100.028 Info ClientRouter.cpp:220: ConnectionAccepted
 100.062 Downloading file /home/anne/.factorio/temp/fragments (312664 B, 622 blocks)
 102.895 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 198.46.227.194:34227: heartbeat sequence number (724863) outside latency window [724889, 725489)
 102.895 Info UnparsedNetworkMessage.cpp:98: Message data: 07 10 7f 0f 0b 00 02 08 46 00 00 08 4f 00 00
 103.458 Finished download (3 s, 312 kB, 92.0 kB/s)
 103.460 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.460 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.463 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.464 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.464 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.464 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.464 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.465 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.466 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.470 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.471 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.471 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.471 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.471 Info TransferTarget.cpp:157: Received transfer block while not downloading
 103.994 Info ClientMultiplayerManager.cpp:713: Received mapReadyForDownload
 103.994 Downloading file /home/anne/.factorio/temp/mp-download.zip (29785668 B, 59217 blocks)
 104.014 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 130.078 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 153.016 Info UDPSocket.cpp:234: Socket closed
 153.016 Joining game 198.46.227.194:34227
 153.016 Info UDPSocket.cpp:33: Opening socket
 153.017 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
 154.344 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 154.345 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 155.995 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 155.995 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 156.020 Info UDPSocket.cpp:234: Socket closed
 157.982 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 177.986 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 177.986 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/get-games?username=triffid_hunter&token=<private>
 177.986 Info HttpSharedState.cpp:111: Status code: 0
 257.707 Info UDPSocket.cpp:234: Socket closed
 257.710 Joining game 198.46.227.194:34227
 257.710 Info UDPSocket.cpp:33: Opening socket
 257.711 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
 258.261 Connection refused
 258.261 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 258.261 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
 258.261 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
 283.271 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 283.271 Info HttpSharedState.cpp:111: Status code: 0
 283.271 Info AuthServerConnector.cpp:17: Downloading from auth server failed: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 283.273 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000000aba39d in logStacktrace at /tmp/factorio-qL5CA3/src/Util/Logger.cpp:421
#1  0x00000000006f0310 in writeStackTrace at /tmp/factorio-qL5CA3/src/Util/CrashHandler.cpp:105
#2  0x00000000006f0594 in SignalHandler at /tmp/factorio-qL5CA3/src/Util/CrashHandler.cpp:237
#3  0x00007faf9f70ccb0 in ?? at ??:0
#4  0x000000002dfd7900 in ?? at ??:0
 288.371 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

triffid_hunter
Inserter
Inserter
Posts: 41
Joined: Wed Dec 14, 2016 7:33 am
Contact:

Re: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

Post by triffid_hunter »

Again in 0.15.27:

Code: Select all

   0.016 2017-07-04 20:11:03; Factorio 0.15.27 (build 30601, linux64, steam)
   0.105 Operating system: Linux (LinuxMint 17.3)
   0.105 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.105 Read data path: /home/anne/.local/share/Steam/steamapps/common/Factorio/data
   0.105 Write data path: /home/anne/.factorio
   0.105 Binaries path: /home/anne/.local/share/Steam/steamapps/common/Factorio/bin
   0.167 System info: [CPU:        Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz, 4 cores, RAM: 3749MB]
   0.170 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.173 Available display adapters: 1
   0.173  [0]: resolution 1366x768px at [0,0]
   0.173 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.478 Initialised OpenGL:[0] Mesa DRI Intel(R) Ivybridge Mobile ; driver: 3.0 Mesa 10.5.9
   0.624 Graphics settings preset: medium
   0.624 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: auto]
   1.211 Loading mod core 0.0.0 (data.lua)
   1.297 Loading mod base 0.15.27 (data.lua)
   2.179 Loading mod base 0.15.27 (data-updates.lua)
   2.351 Checksum for core: 3958718159
   2.351 Checksum of base: 1482113813
   3.007 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1499093184
   3.007 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1499093184
   3.302 Loaded shader file /home/anne/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   3.317 Loaded shader file /home/anne/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   3.338 Crop bitmaps.
  30.472 Initial atlas bitmap size is 4096
  30.476 Created atlas bitmap 4096x4090
  30.481 Created atlas bitmap 4096x1292
  30.483 Created atlas bitmap 4096x4091
  30.484 Created atlas bitmap 4096x319
  30.488 Created atlas bitmap 4096x4096
  30.488 Created atlas bitmap 4096x3980
  30.490 Created atlas bitmap 4096x4096
  30.490 Created atlas bitmap 4096x2660
  30.491 Created atlas bitmap 4096x3656
  30.491 Created atlas bitmap 4096x1568
  30.491 Created atlas bitmap 4096x1868
  51.228 Sprites loaded
  51.228 Convert atlas 4096x4096 to: compressed 
  52.362 Convert atlas 4096x3980 to: compressed 
  53.310 Convert atlas 4096x4096 to: compressed 
  54.144 Convert atlas 4096x2660 to: compressed 
  54.702 Convert atlas 4096x3656 to: mipmap 
  54.894 Convert atlas 4096x1568 to: mipmap compressed 
  55.563 Convert atlas 4096x1868 to: trilinear-filtering 
  55.654 Loading sounds...
  62.376 Custom inputs active: 0
  62.526 Factorio initialised
  78.852 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
  81.028 Info HttpSharedState.cpp:111: Status code: 200
  81.028 Info AuthServerConnector.cpp:171: Got token from auth server for username(triffid_hunter).
  81.030 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 121.077 Info UDPSocket.cpp:234: Socket closed
 122.304 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 131.049 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 131.049 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/get-games?username=triffid_hunter&token=<private>
 131.049 Info HttpSharedState.cpp:111: Status code: 0
 141.312 Info UDPSocket.cpp:234: Socket closed
 141.313 Joining game 211.201.103.31:34197
 141.313 Info UDPSocket.cpp:33: Opening socket
 141.314 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
 141.517 Connection refused
 141.517 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 141.517 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
 141.518 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
 166.526 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 166.526 Info HttpSharedState.cpp:111: Status code: 0
 166.527 Info AuthServerConnector.cpp:17: Downloading from auth server failed: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 166.528 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000000ae144d in logStacktrace at /tmp/factorio-CWnJMJ/src/Util/Logger.cpp:421
#1  0x00000000006eacb0 in writeStackTrace at /tmp/factorio-CWnJMJ/src/Util/CrashHandler.cpp:105
#2  0x00000000006eaf34 in SignalHandler at /tmp/factorio-CWnJMJ/src/Util/CrashHandler.cpp:237
#3  0x00007fb8eb098cb0 in ?? at ??:0
#4  0x00000000083919a0 in ?? at ??:0
 169.554 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

Post by kovarex »

Thanks for the report, this should be fixed for the next version.

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