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[Rseding91] [15.18] Some "no data.lua" mods are not saved to game

Posted: Wed Jun 07, 2017 11:45 am
by kapaer
Some mods that have no ""data.lua" (ex. Bob's locale translation) are not saved to game data.
Those mods are displayed "Not in save" in "Sync mods with save" menu.

Those mods also cause a crash.
I enabled Bob's locale translation (no "data.lua" mods) and return to top-menu, but client was not restarted, and load saved-game, client was crash.
crash log
Is it a bug? or "no data.lua" mods are incorrect?

Re: [15.18] Some "no data.lua" mods are not saved to game

Posted: Wed Jun 07, 2017 7:13 pm
by Rseding91
It's not stored in the save because it doesn't change the save file (not required to play in MP).

It's correct although it may appear confusing. It's one of the few cases when the mod doesn't change the game state so you can optionally not use it and still play a game with someone who does.

As for the crash: I'll look into it.