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[Rseding91] [15.18] "Error loading mods" dialog can overrun UI

Posted: Sat Jun 03, 2017 12:57 am
by H8UL
It's possible for a badly behaved mod to make the "Error loading mod" dialog run past the end of the screen so that the friendly "Mods to be disabled" text, and the buttons, are not visible. A user must then guess or know to hit Escape to exit, and this results in the system-styled error reporting dialog (which means user might think that Factorio crashed).

Hopefully published mods are not too likely to do this! It happened to me during mod development, but perhaps Factorio should protect against it? It's borderline because it's not an actual crash, but I thought I'd report it. Could happen if a mod dumps a lua table without realizing it's too big, or pretty prints a large block of text as an error message.

Sample code to put into a data.lua:

Code: Select all

local result = {}
for i=0, 100 do
    r = table.insert(result, 1)
end

error(serpent.block(result))
A more minimal (if tenuous) method:

Code: Select all

error("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
These examples were tested on a 1440p monitor. Reproduced both in full screen and windowed (maximized).

Re: [15.18] "Error loading mods" dialog can overrun UI

Posted: Sat Jun 03, 2017 1:23 am
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.15.