[0.15.14] Crash when throwing poison capsule
Posted: Fri May 26, 2017 2:20 pm
Code: Select all
0.001 2017-05-26 15:34:25; Factorio 0.15.14 (build 30011, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Mendel/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 8 cores, RAM: 16358MB]
0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.011 Available display adapters: 1
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 1920x1080 at position [950, 522].
0.523 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 22.21.13.8205
0.525 Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/8179/4064 MB
0.554 DSound: Starting _dsound_update thread
0.554 DSound: Enter _dsound_update; tid=1132
0.555 Device reset internal.
0.556 Desktop composition is active.
0.556 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.556 Graphics settings preset: very-high
0.556 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.734 Loading mod core 0.0.0 (data.lua)
0.742 Loading mod base 0.15.14 (data.lua)
0.850 Loading mod base 0.15.14 (data-updates.lua)
0.949 Checksum for core: 2224076952
0.949 Checksum of base: 2355693671
1.062 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495785614
1.062 Info PlayerData.cpp:63: Cloud player-data.json unavailable
1.155 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.155 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.166 Initial atlas bitmap size is 8192
1.171 Created atlas bitmap 8192x8185
1.308 Created atlas bitmap 8192x8190
1.440 Created atlas bitmap 8192x8189
1.548 Created atlas bitmap 8192x8187
1.671 Created atlas bitmap 8192x6210
1.756 Created atlas bitmap 8192x6718
1.849 Created atlas bitmap 8192x8160
2.001 Created atlas bitmap 8192x1192
2.023 Created atlas bitmap 8192x761
12.352 Sprites loaded
13.122 Loading sounds...
15.010 Custom inputs active: 0
15.044 Factorio initialised
18.183 Loading map C:\Users\Mendel\AppData\Roaming\Factorio\saves\nosolar18.zip: 11344245 bytes.
18.220 Loading Level.dat: 24481337 bytes.
18.224 Info Scenario.cpp:134: Map version 0.15.14-1
18.794 Info BlueprintLibrary.cpp:190: Loaded library shelves:
18.794 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495109190; records:
18.794 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495801923; records:
18.866 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495802084; records:
18.866 Loading script.dat: 190 bytes.
18.868 Checksum for script C:/Users/Mendel/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
6133.430 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff6b1378ab0
ModuleBase: 0x00007ff6b0c00000, ImageSize: 011e1000, RelativeAddress: 00778ab0
6133.430 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000000000000015c, rcx=000002d06cee8b50,
rdx=000000000000015c, rsi=000002d06cee8b50, rdi=000000dbe304ec00,
rip=00007ff6b1378ab0, rsp=000000dbe304ea78, rbp=000000dbe304ec20,
r8=0000000000000000, r9=000000000000015c, r10=0000000000000000,
r11=000002d069873660, r12=0000000000000000, r13=000002d06c6a9cb0,
r14=000000000001e3b6, r15=0000000000000000
6133.430 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b0c00000 - 0x00007ff6b1de1000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-emqooh\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-emqooh\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-emqooh\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-emqooh\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-emqooh\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E07D6913)
00007FF8E07D6913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E358DA9D)
00007FF8E358DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3576476)
00007FF8E3576476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E358A08D)
00007FF8E358A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E34F9C58)
00007FF8E34F9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E358910E)
00007FF8E358910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\dev\boost_1_61_0\boost\random\uniform_01.hpp (98): boost::random::detail::new_uniform_01<double>::operator()<boost::random::xor_combine_engine<boost::random::xor_combine_engine<boost::random::linear_feedback_shift_engine<unsigned int,32,31,13,12>,0,boost::random::linear_feedback_shift_engine<unsigned int,32,29,2,4>,0>,0,boost::random::linear_feedback_shift_engine<unsigned int,32,28,3,17>,0> >
c:\cygwin64\tmp\factorio-emqooh\src\entity\smoke.cpp (31): Smoke::Smoke
c:\cygwin64\tmp\factorio-emqooh\src\entity\smokewithtriggerprototype.cpp (34): SmokeWithTriggerPrototype::createInternal
c:\cygwin64\tmp\factorio-emqooh\src\trigger\createentitytriggereffectitem.cpp (28): CreateEntityTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-emqooh\src\trigger\triggereffect.cpp (30): TriggerEffect::apply
c:\cygwin64\tmp\factorio-emqooh\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\cygwin64\tmp\factorio-emqooh\src\entity\projectile.cpp (188): Projectile::hit
c:\cygwin64\tmp\factorio-emqooh\src\entity\projectile.cpp (137): Projectile::update
c:\cygwin64\tmp\factorio-emqooh\src\surface\chunk.cpp (564): Chunk::updateEntities
c:\cygwin64\tmp\factorio-emqooh\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-emqooh\src\map\map.cpp (1222): Map::update
c:\cygwin64\tmp\factorio-emqooh\src\game.cpp (158): Game::update
c:\cygwin64\tmp\factorio-emqooh\src\scenario\scenario.cpp (790): Scenario::update
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (831): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (701): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-emqooh\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E1CA2774)
00007FF8E1CA2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3550D61)
00007FF8E3550D61 (ntdll): (filename not available): RtlUserThreadStart
6134.785 Error CrashHandler.cpp:106: Map tick at moment of crash: 4943976
6134.785 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.