[0.15.12] Desync LuaPlayer.cursor_position
Posted: Fri May 19, 2017 6:39 pm
Steps:
1. Invoke: game.players[1].cursor_position = {0,0}
2. Insta-desync.
Invalid packet spam caused by 3rd(?) desync while frame with two buttons visible ("[Reconnect] [Quit game]")
P.S. Win10/Steam/Intel4670 / Dedicated server & client on the same PC.
1. Invoke: game.players[1].cursor_position = {0,0}
2. Insta-desync.
Code: Select all
2017-05-19 21:33:25 [COMMAND] befzz 1 (command): game.players[1].cursor_position = {1,1}
2017-05-19 21:33:25Cannot execute command. Error: Player doesn't have a game view.
stack traceback:
[string "game.players[1].cursor_position = {1,1}"]:1: in main chunk
509.645 Info ServerMultiplayerManager.cpp:754: mapTick(28312) received stateChanged peerID(1) oldState(InGame) newState(DesyncedWaitingForMap)
509.646 Info ServerMultiplayerManager.cpp:825: mapTick(28312) received playerDesynced peer (1)
509.647 Info ServerMultiplayerManager.cpp:670: mapTick(28312) changing state from(InGame) to(InGameSavingMapForDesyncReport)
510.722 Info ServerMultiplayerManager.cpp:808: MapTick(28312) Serving map(C) for peer(1) size(6301618) crc(1101389527)
510.722 Info ServerMultiplayerManager.cpp:670: mapTick(28312) changing state from(InGameSavingMapForDesyncReport) to(InGame)
510.788 Info ServerMultiplayerManager.cpp:754: mapTick(28312) received stateChanged peerID(1) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
510.788 Info ServerMultiplayerManager.cpp:754: mapTick(28312) received stateChanged peerID(1) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
511.880 Info ServerMultiplayerManager.cpp:754: mapTick(28312) received stateChanged peerID(1) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
512.111 Info ServerMultiplayerManager.cpp:754: mapTick(28312) received stateChanged peerID(1) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
512.625 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (1)
512.626 Info ServerMultiplayerManager.cpp:754: mapTick(28342) received stateChanged peerID(1) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
2017-05-19 21:33:28 [LEAVE] befzz left the game
512.626 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(15224) removing peer(1).
512.720 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.729 Info UnparsedNetworkMessage.cpp:98: Message data: 26 10 70 3f 0c 0a b6 6e 00 00 02 03 09 03 0a
512.729 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.729 Info UnparsedNetworkMessage.cpp:98: Message data: 26 00 71 3f 0c 0a b6 6e 00 00
512.729 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.729 Info UnparsedNetworkMessage.cpp:98: Message data: 06 00 72 3f 0c 0a b6 6e 00 00
512.762 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.762 Info UnparsedNetworkMessage.cpp:98: Message data: 06 00 73 3f 0c 0a b6 6e 00 00
512.795 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.795 Info UnparsedNetworkMessage.cpp:98: Message data: 06 00 74 3f 0c 0a b6 6e 00 00
512.845 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 192.168.0.82:53617: heartbeat outside latency window
512.845 Info UnparsedNetworkMessage.cpp:98: Message data: 26 00 75 3f 0c 0a b6 6e 00 00
P.S. Win10/Steam/Intel4670 / Dedicated server & client on the same PC.