Page 1 of 1

[0.15.11] Miner productivity bonus display issues/+2% error

Posted: Wed May 17, 2017 2:21 am
by malventano
From the changelog:

- The productivity value in the miner description now contains also the researched bonus.

A couple of issues:
1. The bonus does not show unless modules are installed. It should show any time a bonus is applied, including the research bonus alone.
2. Check the productivity bonus on V's "0.15-a-245" save. He has productivity 35 researched (+70% bonus), yet it looks like +72% is being applied somehow. Unsure how this is happening since I can't recreate a +2 error in my own creative mode tests / personal saves.

Note: Please consider adding/doing the same for lab research speed while you're in there. :D

Re: [0.15.11] Miner productivity bonus display issues/+2% error

Posted: Wed May 17, 2017 10:05 am
by kovarex
Fixed for 0.15.12 (I couldn't reproduce the +-2 error though).

Re: [0.15.11] Miner productivity bonus display issues/+2% error

Posted: Wed May 17, 2017 7:00 pm
by malventano
kovarex wrote:Fixed for 0.15.12 (I couldn't reproduce the +-2 error though).
I just reproduced it again with a clean 0.15.11 and this save.

Open the save and map browse over to Coal 06 (it's the first active coal deposit directly northwest from your start location). Note that productivity reports as +100% for those miners (+30% is from the installed modules), but mining productivity is only researched to 34 (35 is currently training), meaning it should only be adding +68%, not +70% as it is currently on that map.

Re: [0.15.11] Miner productivity bonus display issues/+2% error

Posted: Mon May 22, 2017 2:50 pm
by kovarex
Well, the save is made by Vaclav (he is behind me just now). And the save was created during 0.15 creation and tunning, so it is related to it.

When i call:

Code: Select all

/c game.player.force.reset_technology_effects()
It rests back to the proper value.

Re: [0.15.11] Miner productivity bonus display issues/+2% error

Posted: Tue May 23, 2017 4:14 am
by malventano
kovarex wrote:Well, the save is made by Vaclav (he is behind me just now). And the save was created during 0.15 creation and tunning, so it is related to it.

When i call:

Code: Select all

/c game.player.force.reset_technology_effects()
It rests back to the proper value.
Good to know. Thanks! I noticed this is not documented in the wiki. Anyone I should pass that to so it can be added for others benefit?

Re: [0.15.11] Miner productivity bonus display issues/+2% error

Posted: Thu May 25, 2017 10:05 am
by kovarex