[0.15.10] Pump and backwards chem plant causes desync
Posted: Sat May 13, 2017 7:36 am
A small multiplayer world that myself and some friends played on has become unusable in multiplayer. This is a vanilla 0.15.10 world, and no mods whatsoever are installed.
Recently, we saved the game and stopped the server (there were only about 3 people on at the time). But when the server was hosted again with that save, any user that tried to connect immediately entered a desync loop, constantly redownloading the world each time. This happens only with the world, but affects all players that try to connect. Other worlds do not pose a desync issue. We have tried using a different host and this does not resolve the issue, suggesting that the problem is with the world itself.
In singleplayer, or in multiplayer before someone connects, the world works fine with no issues noticed. I can't tell what could have caused this; of the three players, two were standing still on solid ground and one was in a car. We have hosted this world numerous times with no issues before, so this is unusual.
Below are the log and report files. To reproduce the issue, simply go to Multiplayer -> Load World and select the world file below. Anybody that connects, new or old, should immediately desync and enter a loop.
Log File: https://1drv.ms/u/s!As5e88NCWzT60CmjJYLtt8_FDa11
Desync Report #1: https://1drv.ms/u/s!As5e88NCWzT60Ct2aAoRe4mCFN94
Desync Report #2: https://1drv.ms/u/s!As5e88NCWzT60ConxihvzyrY1BiO
World File: https://1drv.ms/u/s!As5e88NCWzT60CwczosCskOvnJo2
Recently, we saved the game and stopped the server (there were only about 3 people on at the time). But when the server was hosted again with that save, any user that tried to connect immediately entered a desync loop, constantly redownloading the world each time. This happens only with the world, but affects all players that try to connect. Other worlds do not pose a desync issue. We have tried using a different host and this does not resolve the issue, suggesting that the problem is with the world itself.
In singleplayer, or in multiplayer before someone connects, the world works fine with no issues noticed. I can't tell what could have caused this; of the three players, two were standing still on solid ground and one was in a car. We have hosted this world numerous times with no issues before, so this is unusual.
Below are the log and report files. To reproduce the issue, simply go to Multiplayer -> Load World and select the world file below. Anybody that connects, new or old, should immediately desync and enter a loop.
Log File: https://1drv.ms/u/s!As5e88NCWzT60CmjJYLtt8_FDa11
Desync Report #1: https://1drv.ms/u/s!As5e88NCWzT60Ct2aAoRe4mCFN94
Desync Report #2: https://1drv.ms/u/s!As5e88NCWzT60ConxihvzyrY1BiO
World File: https://1drv.ms/u/s!As5e88NCWzT60CwczosCskOvnJo2