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[0.15.10] Crash after closing Factorio in Games browser

Posted: Thu May 11, 2017 5:37 pm
by daniel34
After opening the Browse public games or Play on LAN dialog and then closing the game by clicking the top right [ X ] the game always crashes. This only happens on my desktop, on my laptop running Windows 10 this never crashes.

Code: Select all

   0.000 2017-05-11 19:13:37; Factorio 0.15.10 (build 29654, win64, alpha)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "C:\Games\Factorio\bin\x64\factorio.exe" 
   0.001 Read data path: C:/Games/Factorio/data
   0.001 Write data path: C:/Games/Factorio
   0.001 Binaries path: C:/Games/Factorio/bin
   0.010 System info: [CPU: AMD Phenom(tm) II X4 955 Processor, 4 cores, RAM: 16382MB]
   0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 140.678%] [MultiSampling: OFF] [Screen: 255]
   0.011 Available display adapters: 1
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.011 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.046 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 10.18.13.5891
   0.048     Video memory size (dedicated video/dedicated system/shared system/available): 1993/0/2048/4038 MB
   0.069 DSound: Starting _dsound_update thread
   0.069 DSound: Enter _dsound_update; tid=5944
   0.069 Device reset internal.
   0.071 Desktop composition is active.
   0.071 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.071 Graphics settings preset: very-high
   0.071 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.153 Loading mod core 0.0.0 (data.lua)
   0.165 Loading mod base 0.15.10 (data.lua)
   0.323 Loading mod base 0.15.10 (data-updates.lua)
   0.450 Checksum for core: 493117188
   0.450 Checksum of base: 3607179770
   0.624 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494512504
   0.624 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   0.764 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/game.cso
   0.765 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.786 Initial atlas bitmap size is 16384
   0.790 Created atlas bitmap 16384x11192
   1.587 Created atlas bitmap 8192x1920
   1.642 Created atlas bitmap 8192x2028
   1.699 Created atlas bitmap 8192x6718
   1.864 Created atlas bitmap 8192x8179
   2.079 Created atlas bitmap 8192x378
   2.085 Created atlas bitmap 8192x800
  29.161 Sprites loaded
  29.161 Convert atlas 8192x1920 to: mipmap 
  29.309 Convert atlas 8192x2028 to: trilinear-filtering 
  29.603 Convert atlas 8192x800 to: mipmap 
  30.521 Loading sounds...
  33.655 Custom inputs active: 0
  33.657 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=daniel34&token=<private>&apiVersion=2
  36.581 0 packages available to download (experimental updates enabled).
  36.646 Factorio initialised
  74.151 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  81.302 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-t7tjjk\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-t7tjjk\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-t7tjjk\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-t7tjjk\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-t7tjjk\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140396A98)
0000000140396A98 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F69D0D)
0000000076F69D0D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F591AF)
0000000076F591AF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F91278)
0000000076F91278 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00000000001A4960)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00000000001A4960)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00000000001A4960)
00000000001A4960 ((module-name not available)): (filename not available): (function-name not available)
f:\dd\vctools\crt\crtw32\stdcpp\thr\mutex.c (100): mtx_do_lock
c:\cygwin64\tmp\factorio-t7tjjk\src\util\taskmanager.cpp (44): TaskManager::removeTask
c:\cygwin64\tmp\factorio-t7tjjk\src\net\pinger.cpp (93): Pinger::stop
c:\cygwin64\tmp\factorio-t7tjjk\src\gui\browsegamesgui.cpp (285): BrowseGamesGui::~BrowseGamesGui
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FAD2194)
000000013FAD2194 (factorio): (filename not available): BrowseGamesGui::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-t7tjjk\src\appmanagerstates.hpp (74): AppManagerStateWithGuiManualConstruction<BrowseGamesGui>::~AppManagerStateWithGuiManualConstruction<BrowseGamesGui>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FE95F84)
000000013FE95F84 (factorio): (filename not available): InBrowseLanGamesDialog::`scalar deleting destructor'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (976): std::vector<std::unique_ptr<IDConnector<ID<TilePrototype,unsigned char> >,std::default_delete<IDConnector<ID<TilePrototype,unsigned char> > > >,std::allocator<std::unique_ptr<IDConnector<ID<TilePrototype,unsigned char> >,std::default_delete<IDConnector<ID<TilePrototype,unsigned char> > > > > >::~vector<std::unique_ptr<IDConnector<ID<TilePrototype,unsigned char> >,std::default_delete<IDConnector<ID<TilePrototype,unsigned char> > > >,std::allocator<std::unique_ptr<IDConnector<ID<TilePrototype,unsigned char> >,std::default_delete<IDConnector<ID<TilePrototype,unsigned char> > > > > >
c:\cygwin64\tmp\factorio-t7tjjk\src\appmanager.cpp (55): AppManager::~AppManager
c:\cygwin64\tmp\factorio-t7tjjk\src\globalcontext.cpp (589): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-t7tjjk\src\globalcontext.cpp (662): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-t7tjjk\src\mainloop.cpp (290): MainLoop::run
c:\cygwin64\tmp\factorio-t7tjjk\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076A8652D)
0000000076A8652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F6C521)
0000000076F6C521 (ntdll): (filename not available): RtlUserThreadStart
  84.556 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.15.10] Crash after closing Factorio in Games browser

Posted: Tue May 23, 2017 11:50 am
by HanziQ
Solved for 0.15.13