[10.2] Incorrect block detection for rail signals
Posted: Sun Jul 06, 2014 3:15 am
Something's been bothering me for a while with the signals and i finally think i know what it is; signals placed overlapping turns, even when it makes no sense for the signal to register the other side of the turn will still register as the same block.
The train is blocked here because the turn very slightly overlaps the same tile as the path above it. Obviously this is fixed by moving the signal back a little, but you're getting contradictory information, partly because the rails dont appear to be connected, and also the first signal before the turn is green even though the block its leading to occupied, which is just weird.
The train is blocked here because the turn very slightly overlaps the same tile as the path above it. Obviously this is fixed by moving the signal back a little, but you're getting contradictory information, partly because the rails dont appear to be connected, and also the first signal before the turn is green even though the block its leading to occupied, which is just weird.