[0.15.9] - frozen biters
Posted: Sun May 07, 2017 9:40 am
Attached is a save where the visible biters are frozen in place on the map.
Symptoms:
biters visible on map view stopped moving
proximity to player unfreezes them (some only temporarily)
Actions beforehand:
Radars and roboports built using zoomed map view (recently added feature), shift-clicking and construction robots
Specs:
Windows 10, HD graphics, running smoothly (8GB RAM, i5 3.2GHz processor, GTX1060 6GB graphics card)
Custom map settings: Biter evolution factor due to pollution increased, possibly other small tweaks (is there a way to review this?), expansion still enabled. Otherwise default.
Full details:
Moving within a certain distance of the frozen biters (close, but not so close they actually attack) with the player will unfreeze them.
Alarmingly, moving away again refreezes them wherever they happened to be - I've actually seen some biters wander slightly away further from the player and then freeze in place.
I also noticed that seemingly frozen biters would move (rotate) slightly when an unfrozen biter moved into them.
Interestingly, not simply distance causes freezing: I moved towards a larger group of biters in the northwest and this caused approximately 2/3 of them to unfreeze.
The unfrozen ones occasionally "nudged" the frozen ones whilst moving around but the frozen ones that got nudged would refreeze after moving slightly.
I attacked the base where this happened, but a small number still refroze afterwards.
A swarm did emerge from a part of the map that lacked radar coverage, so I think not ALL biters are frozen, just the ones I can see.
I actually saw a swarm gather from outside of radar coverage. There were some frozen biters around the newly gathered swarm still frozen in place.
Previously to the save I was laying a lot of roboports as blueprints by shift clicking and having robots within the logistic network place them. I was also placing radar by shift-clicking and having robots build them.
I did all of this from the map view zoomed in, the view updated as radars were placed.
I started the save with custom settings, based off of the default "normal" start. I tweaked the biter settings to evolve more due to pollution. Enemy expansion was still enabled.
Unfortunately I didn't notice when this phenomenon occurred, only that it was after the roboport/radar blueprinting spree
(a lot of logistics networks would have been made and then merged actually come to think of it, I spent a while placing roboports slightly out of connection range but still within construction range.)
I don't have a personal roboport equipped (nor have yet to in this save).
I am running on steam using experimental 0.15.x version when it was 0.15.9. The game was started back with version 0.15.6? ish (hard to keep up!)
Thank you for a great game! I hope this report helps.
Symptoms:
biters visible on map view stopped moving
proximity to player unfreezes them (some only temporarily)
Actions beforehand:
Radars and roboports built using zoomed map view (recently added feature), shift-clicking and construction robots
Specs:
Windows 10, HD graphics, running smoothly (8GB RAM, i5 3.2GHz processor, GTX1060 6GB graphics card)
Custom map settings: Biter evolution factor due to pollution increased, possibly other small tweaks (is there a way to review this?), expansion still enabled. Otherwise default.
Full details:
Moving within a certain distance of the frozen biters (close, but not so close they actually attack) with the player will unfreeze them.
Alarmingly, moving away again refreezes them wherever they happened to be - I've actually seen some biters wander slightly away further from the player and then freeze in place.
I also noticed that seemingly frozen biters would move (rotate) slightly when an unfrozen biter moved into them.
Interestingly, not simply distance causes freezing: I moved towards a larger group of biters in the northwest and this caused approximately 2/3 of them to unfreeze.
The unfrozen ones occasionally "nudged" the frozen ones whilst moving around but the frozen ones that got nudged would refreeze after moving slightly.
I attacked the base where this happened, but a small number still refroze afterwards.
A swarm did emerge from a part of the map that lacked radar coverage, so I think not ALL biters are frozen, just the ones I can see.
I actually saw a swarm gather from outside of radar coverage. There were some frozen biters around the newly gathered swarm still frozen in place.
Previously to the save I was laying a lot of roboports as blueprints by shift clicking and having robots within the logistic network place them. I was also placing radar by shift-clicking and having robots build them.
I did all of this from the map view zoomed in, the view updated as radars were placed.
I started the save with custom settings, based off of the default "normal" start. I tweaked the biter settings to evolve more due to pollution. Enemy expansion was still enabled.
Unfortunately I didn't notice when this phenomenon occurred, only that it was after the roboport/radar blueprinting spree
(a lot of logistics networks would have been made and then merged actually come to think of it, I spent a while placing roboports slightly out of connection range but still within construction range.)
I don't have a personal roboport equipped (nor have yet to in this save).
I am running on steam using experimental 0.15.x version when it was 0.15.9. The game was started back with version 0.15.6? ish (hard to keep up!)
Thank you for a great game! I hope this report helps.