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[0.15] Minimap doest look right
Posted: Sat May 06, 2017 1:39 pm
by Winterdragon
in .14 i dont have this problem but when i ran the .15 test i got strange lines and boxes in the minimap
I can give you additional information if you need it. All other sprites and stuff looked fine, even the normal map looks to be running normally.
Re: [0.15] Minimap doest look right
Posted: Sun May 07, 2017 12:28 pm
by daniel34
Please post your log file.
I am able to reproduce this sometimes, but only with 138% - 140% scaling and then I usually only have 1 horizontal and 1 vertical line at the most.
LogCode: Select all
0.000 2017-05-07 14:28:36; Factorio 0.15.9 (build 29504, win64, alpha)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "C:\Games\Factorio\bin\x64\factorio.exe"
0.001 Read data path: C:/Games/Factorio/data
0.001 Write data path: C:/Games/Factorio
0.001 Binaries path: C:/Games/Factorio/bin
0.011 System info: [CPU: AMD Phenom(tm) II X4 955 Processor, 4 cores, RAM: 16382MB]
0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 140.678%] [MultiSampling: OFF] [Screen: 255]
0.012 Available display adapters: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.013 Create display on adapter 0. Size 1800x1012 at position [50, 16].
0.503 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 10.18.13.5891
0.529 Video memory size (dedicated video/dedicated system/shared system/available): 1993/0/2048/4034 MB
0.598 DSound: Starting _dsound_update thread
0.598 DSound: Enter _dsound_update; tid=4684
0.599 Device reset internal.
0.606 Desktop composition is active.
0.606 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.606 Graphics settings preset: very-high
0.606 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.712 Loading mod core 0.0.0 (data.lua)
0.738 Loading mod base 0.15.9 (data.lua)
0.926 Loading mod base 0.15.9 (data-updates.lua)
1.077 Checksum for core: 3409166051
1.077 Checksum of base: 3769930138
1.294 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494160114
1.294 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.438 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/game.cso
1.438 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.461 Initial atlas bitmap size is 16384
1.495 Created atlas bitmap 16384x16380
2.689 Created atlas bitmap 16384x1711
2.789 Created atlas bitmap 4096x3980
2.827 Created atlas bitmap 4096x3648
5.657 Atlases loaded from disk cache.
20.946 Sprites loaded
20.946 Convert atlas 4096x3980 to: trilinear-filtering
21.252 Convert atlas 4096x3648 to: mipmap
22.367 Loading sounds...
25.543 Custom inputs active: 0
25.544 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=daniel34&token=<private>&apiVersion=2
28.852 0 packages available to download (experimental updates enabled).
28.931 Factorio initialised
33.211 Loading map C:\Games\Factorio\saves\first.zip: 3855631 bytes.
33.244 Loading Level.dat: 8237206 bytes.
33.248 Info Scenario.cpp:133: Map version 0.15.6-0
33.845 Loading script.dat: 190 bytes.
33.848 Checksum for script C:/Games/Factorio/temp/currently-playing/control.lua: 76911248
41.801 DSound: Stopping voice
41.801 DSound: Joining thread
41.805 DSound: Exit _dsound_update; tid=4684
41.805 DSound: Waiting for voice to stop ... signaled
41.806 DSound: Joined thread
41.806 DSound: Destroying thread
41.806 DSound: Thread destroyed
41.806 DSound: Releasing buffer
41.806 DSound: Voice stopped
41.806 DSound: Deallocating voice
41.806 DSound: Deallocated voice
41.856 Goodbye
Re: [0.15] Minimap doest look right
Posted: Sun May 07, 2017 3:34 pm
by Winterdragon
How do i pull up that information
Re: [0.15] Minimap doest look right
Posted: Sun May 07, 2017 3:36 pm
by Loewchen
Winterdragon wrote:How do i pull up that information
See my signature.
Re: [0.15] Minimap doest look right
Posted: Sun May 07, 2017 3:45 pm
by Winterdragon
0.001 2017-05-07 10:29:17; Factorio 0.15.9 (build 29504, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/crazy/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.017 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 12241MB]
0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 121.271%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 75Hz}
0.019 Create display on adapter 0. Size 1552x873 at position [174, 86].
1.874 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8205
1.878 Video memory size (dedicated video/dedicated system/shared system/available): 8113/0/6120/4088 MB
1.900 DSound: Starting _dsound_update thread
1.900 Device reset internal.
1.900 DSound: Enter _dsound_update; tid=12068
1.902 Desktop composition is active.
1.902 Graphics settings preset: very-high
1.902 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
2.001 Loading mod core 0.0.0 (data.lua)
2.032 Loading mod base 0.15.9 (data.lua)
2.485 Loading mod base 0.15.9 (data-updates.lua)
2.567 Checksum for core: 3409166051
2.567 Checksum of base: 3769930138
2.765 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494140972
2.765 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493450129
2.882 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.884 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.895 Initial atlas bitmap size is 16384
2.916 Created atlas bitmap 16384x16380
3.382 Created atlas bitmap 16384x8929
3.620 Created atlas bitmap 4096x3980
3.648 Created atlas bitmap 4096x3648
35.554 Sprites loaded
35.554 Convert atlas 4096x3980 to: trilinear-filtering
35.643 Convert atlas 4096x3648 to: mipmap
37.335 Loading sounds...
45.769 Custom inputs active: 0
45.829 Factorio initialised
51.066 Loading map C:\Users\crazy\AppData\Roaming\Factorio\saves\A start.zip: 4664829 bytes.
51.175 Loading Level.dat: 10618492 bytes.
51.180 Info Scenario.cpp:133: Map version 0.15.9-0
51.490 Loading script.dat: 190 bytes.
51.499 Checksum for script C:/Users/crazy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
1352.149 Info BlueprintShelf.cpp:693: Saving blueprint storage.
Re: [0.15] Minimap doest look right
Posted: Tue May 16, 2017 5:35 pm
by Winterdragon
That lastest patch fixed the minimap problem. You guys are awesome.