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[15.6] Crash in multiplayer when deleting blueprint on: "BlueprintRecord::draw"

Posted: Wed May 03, 2017 11:34 pm
by nerwall
While playing locally hosted multiplayer, I (the client player) deleted a blueprint book I had shared from the game blueprints list while the server player was looking at the blueprint book. I had created the blueprint book in another single player save. The server player experienced a crash and I was prompted to save.
Both log files and the save file are attached and linked.
ServerPlayer.log
The Server Players log
(9.24 KiB) Downloaded 101 times
Pastebin
ClientPlayer.log
My (the client player) log
(41.96 KiB) Downloaded 97 times
Pastebin
Spus 15.zip
The save file I saved when prompted.
(4.21 MiB) Downloaded 90 times
Nya.is (Filehost)

Re: [15.6] Crash in multiplayer when deleting blueprint on: "BlueprintRecord::draw"

Posted: Mon Jun 19, 2017 10:10 am
by Rseding91
This should be fixed as of the most recent version of 0.15.