[0.10.2] - some items still with a base 2 stack_size
Posted: Sun Jun 29, 2014 4:05 pm
Not properly a bug but almost all entries in gun.lua and demo-gun.lua have a stack_size values unchanged since 0.9.8
I'm attaching here a diff file for these files, where I replace stack_size = 4 with stack_size = 5 and stack_size = 16 with stack_size = 20, as has been done for all other entries.
by the way, why guns have stack_size > 1? is there any advantage having more than one flame thrower or submachine?
While it seems reasonable for armors, weapons do not seems to "degrade" in any way, so I cannot find any reason for having more than one of them.
I'm attaching here a diff file for these files, where I replace stack_size = 4 with stack_size = 5 and stack_size = 16 with stack_size = 20, as has been done for all other entries.
by the way, why guns have stack_size > 1? is there any advantage having more than one flame thrower or submachine?
While it seems reasonable for armors, weapons do not seems to "degrade" in any way, so I cannot find any reason for having more than one of them.