Factorio Multiplayer DeSync on Tank Entry

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Phantum
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Factorio Multiplayer DeSync on Tank Entry

Post by Phantum »

So a buddy trying to connect to my server, gets desync'd When using a tank to clear out biter nests. It the southernmost part, with the Label of Bacon Tank Crash here.


Here is my current Log, along with the zip of all used mods, and a copy of my savegame as well.

Logfile: https://www.dropbox.com/s/q4o6cv4idnppi ... t.log?dl=0
Mod file: https://www.dropbox.com/s/4i2b3tspwmu2g ... 7.zip?dl=0
Savegame File: https://www.dropbox.com/s/68eu440h29l0b ... 7.zip?dl=0

Version 0.15.5 Factorio
Version 18.0.1 of OBS Studio
Windows 10

(what ever you do, it is inadvisable, to take apart the Horse armor DLC (it's an insider joke, Ask rseding about it)
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I am a Streamer,
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Factorio is Sometimes my Game.
For Some Goodness
Join me
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Loewchen
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Loewchen »

Post the desync report, see my signature.
Can you reliably reproduce the desync? If so please provide the exact steps.

Phantum
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Phantum »

Loewchen wrote:Post the desync report, see my signature.
Can you reliably reproduce the desync? If so please provide the exact steps.

It was something to do with RSO, we downgraded back to 3.0.0 version of RSO and the issue went away. Already sent the mod author this link.

However, here it is: https://www.dropbox.com/s/dfacdieapq846 ... 1.zip?dl=0
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Factorio is Sometimes my Game.
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orzelek
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by orzelek »

Did this desync repeat?

Main changes to RSO were to add settings and usage of in game built in random generator. So I'm at a loss at what could have caused the desync.
I tried looking at diff between level with tags but it looks like almost everything is different.

If desync repeats maybe devs can help. If not then it will be tricky to find out whats going on and I might need to go back to lua rng and see if that helps.

Rseding91
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Rseding91 »

orzelek wrote:Did this desync repeat?

Main changes to RSO were to add settings and usage of in game built in random generator. So I'm at a loss at what could have caused the desync.
I tried looking at diff between level with tags but it looks like almost everything is different.

If desync repeats maybe devs can help. If not then it will be tricky to find out whats going on and I might need to go back to lua rng and see if that helps.
The built in Lua RNG uses the same RNG that the game does so it shouldn't be a problem. It may be related to the reactors desync and restarting the server helped it (since it's a save/load stability problem) - but that one should be fixed in 0.15.6.
If you want to get ahold of me I'm almost always on Discord.

Rseding91
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Rseding91 »

Hmm, actually the desync looks pretty clean.

Is there any chance someone was building rails at the time it desynced? Using the rail-planner?
If you want to get ahold of me I'm almost always on Discord.

orzelek
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by orzelek »

Rseding91 wrote:Hmm, actually the desync looks pretty clean.

Is there any chance someone was building rails at the time it desynced? Using the rail-planner?
When I looked at differences there was a ton of rail ones.. I'd expect more of ore ones if RSO lead to desync.

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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Phantum »

I never dsync'd as I was the host, I'll ask my viewers to send me their dsync logs if they're able
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Fallen Sun Gaming by Name,
Factorio is Sometimes my Game.
For Some Goodness
Join me
on http://www.twitch.tv/fallensungaming

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Phantum
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Phantum »

Rseding91 wrote:Hmm, actually the desync looks pretty clean.

Is there any chance someone was building rails at the time it desynced? Using the rail-planner?
nah, I was in our base, (which was sorta close to our nuke reactor) and Thillthecool was riding around in a tank, the moment he explored a new section it desync'd him and another of my viewers, I'll go through my video tonight and highlight it for you guys to see what happened (it was map view so I can't see exactly what he was doing unfortunatley)


Edit: https://www.twitch.tv/videos/139716379 sorry, it's a bit long and its not the best showcasing of it. A bunch of stuff can be skipped through.
---
I am a Streamer,
Fallen Sun Gaming by Name,
Factorio is Sometimes my Game.
For Some Goodness
Join me
on http://www.twitch.tv/fallensungaming

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Rseding91
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Rseding91 »

Thanks for the report. This should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.

Phantum
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Re: Factorio Multiplayer DeSync on Tank Entry

Post by Phantum »

Rseding91 wrote:Thanks for the report. This should be fixed for the next version of 0.15.
No worries buddy, as soon as I can get ahold of the other dudes I'll get their dsync logs uploaded for you guys and Orzelek just to be sure! :)

Edit: yup, no Dsync's with latest version of RSO, and .15.6
---
I am a Streamer,
Fallen Sun Gaming by Name,
Factorio is Sometimes my Game.
For Some Goodness
Join me
on http://www.twitch.tv/fallensungaming

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