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[0.15.4} Crash when adding curved rail on: "RailBlock::cancelReservation"
Posted: Sat Apr 29, 2017 9:07 pm
by Wisey
I had a crash to desktop when added some extra rails to the current setup, it was a curved section joining onto the main rail line.
I loaded up the last autosave and couldn't recreate the crash.
New game at 0.15.x and no mods running
Re: [0.15.4} Crash when adding curved rail
Posted: Sat Apr 29, 2017 9:15 pm
by Loewchen
Code: Select all
0.001 2017-04-29 21:04:27; Factorio 0.15.4 (build 29262, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "g:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: g:/Steam/steamapps/common/Factorio/data
0.001 Write data path: P:/User Data/gary.wise/AppData/Roaming/Factorio
0.001 Binaries path: g:/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16309MB]
0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.009 Available display adapters: 1
0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1200, 32bit, 59Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.731 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 22.21.13.8165
0.734 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8154/4087 MB
0.756 DSound: Starting _dsound_update thread
0.756 DSound: Enter _dsound_update; tid=7128
0.758 Device reset internal.
0.760 Desktop composition is active.
0.760 Graphics settings preset: very-high
0.760 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.847 Loading mod core 0.0.0 (data.lua)
0.857 Loading mod base 0.15.4 (data.lua)
0.942 Loading mod base 0.15.4 (data-updates.lua)
0.987 Checksum for core: 2926038370
0.988 Checksum of base: 181075648
1.077 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493491999
1.077 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493083467
1.148 Loaded shader file g:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.148 Loaded shader file g:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.153 Crop bitmaps.
9.410 Initial atlas bitmap size is 16384
9.424 Created atlas bitmap 16384x16371
9.945 Created atlas bitmap 16384x8937
10.140 Created atlas bitmap 4096x3980
10.161 Created atlas bitmap 4096x3648
18.986 Sprites loaded
18.986 Convert atlas 4096x3980 to: trilinear-filtering
19.028 Convert atlas 4096x3648 to: mipmap
19.437 Loading sounds...
21.080 Custom inputs active: 0
21.113 Factorio initialised
71.641 Loading map P:\User Data\gary.wise\AppData\Roaming\Factorio\saves\0.15.zip: 9220361 bytes.
71.698 Loading Level.dat: 20099228 bytes.
71.705 Info Scenario.cpp:133: Map version 0.15.3-0
72.102 Loading script.dat: 190 bytes.
72.108 Checksum for script P:/User Data/gary.wise/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
492.745 Loading map P:\User Data\gary.wise\AppData\Roaming\Factorio\saves\_autosave2.zip: 9358783 bytes.
492.765 Loading Level.dat: 20060099 bytes.
492.769 Info Scenario.cpp:133: Map version 0.15.4-2
493.158 Loading script.dat: 190 bytes.
493.164 Checksum for script P:/User Data/gary.wise/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
2568.055 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff616a2e8f1
ModuleBase: 0x00007ff616600000, ImageSize: 0118d000, RelativeAddress: 0042e8f1
2568.055 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=6666666666666667, rcx=0000000000000000,
rdx=0000018943b9e4f0, rsi=0000018948122440, rdi=0000018943b9e4f0,
rip=00007ff616a2e8f1, rsp=0000005c57b3f380, rbp=0000000000000000,
r8=0000018948122440, r9=0000000000000138, r10=00000189f48a22b0,
r11=0000005c57b3f348, r12=0000aa03228ae214, r13=0000000000000000,
r14=0000000000000001, r15=00000189fcb3f000
2568.055 Crashed in g:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff616600000 - 0x00007ff61778d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vqopbo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vqopbo\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9AD294F77)
00007FF9AD294F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0C0ED1B)
00007FF9B0C0ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0BF6BD6)
00007FF9B0BF6BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0C0AB9D)
00007FF9B0C0AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0BA9913)
00007FF9B0BA9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0C09CBA)
00007FF9B0C09CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vqopbo\src\rail\railblock.cpp (151): RailBlock::cancelReservation
c:\cygwin64\tmp\factorio-vqopbo\src\rail\train.cpp (974): Train::update
c:\cygwin64\tmp\factorio-vqopbo\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-vqopbo\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-vqopbo\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-vqopbo\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vqopbo\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B07B8364)
00007FF9B07B8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B0BC70D1)
00007FF9B0BC70D1 (ntdll): (filename not available): RtlUserThreadStart
2569.242 Error CrashHandler.cpp:106: Map tick at moment of crash: 8857331
2569.242 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
See here:
viewtopic.php?f=11&t=45145
Re: [0.15.4} Crash when adding curved rail on: "RailBlock::cancelReservation"
Posted: Sat Apr 29, 2017 9:20 pm
by Rseding91
Thanks for the report. This should be fixed in the next version of 0.15.