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[0.15.4] MP Crash on changing mod settings, again
Posted: Sat Apr 29, 2017 8:17 pm
by Optera
While 0.15.3 crashed the admin/host after opening the mod settings now the clients crash.
Tested with completely empty
Code: Select all
script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
end)
Re: [0.15.4] MP Crash on changing mod settings, again
Posted: Sat Apr 29, 2017 8:23 pm
by Rseding91
The event handler has nothing to do with the crash and can be omitted to reproduce it - FYI.
I fixed the previous problem and thought I tested it but forgot that Multiplayer -> new game doesn't *actually* run the multiplayer code but instead is just single player with MP support once someone connects so I missed the 2nd part of the problem.
Anyway, the crash is fixed for 0.15.5 and is actually tested in MP now after setting up a dedicated server to confirm