[0.15.4] MP Crash on changing mod settings, again

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Optera
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[0.15.4] MP Crash on changing mod settings, again

Post by Optera »

While 0.15.3 crashed the admin/host after opening the mod settings now the clients crash.

Tested with completely empty

Code: Select all

script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) 
end)
Attachments
factorio-current.log
Host log
(9.91 KiB) Downloaded 70 times
factorio-current.log
Client log
(10.82 KiB) Downloaded 68 times
Rseding91
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Re: [0.15.4] MP Crash on changing mod settings, again

Post by Rseding91 »

The event handler has nothing to do with the crash and can be omitted to reproduce it - FYI.

I fixed the previous problem and thought I tested it but forgot that Multiplayer -> new game doesn't *actually* run the multiplayer code but instead is just single player with MP support once someone connects so I missed the 2nd part of the problem.

Anyway, the crash is fixed for 0.15.5 and is actually tested in MP now after setting up a dedicated server to confirm :P
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