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[15.2] Crash when placing a science lab

Posted: Thu Apr 27, 2017 5:16 pm
by tormod
I just started a new map on 15.2 and when i tried to place my very first science lab the game crashed.

I tried it on several places, and every time the game freezes and crash immediately after i place the lab somewhere.

Re: [15.2] Crash when placing a science lab

Posted: Thu Apr 27, 2017 5:26 pm
by Rseding91
Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.

Re: [15.2] Crash when placing a science lab

Posted: Thu Apr 27, 2017 5:41 pm
by daniel34
Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.

Re: [15.2] Crash when placing a science lab

Posted: Thu Apr 27, 2017 6:03 pm
by Rseding91
daniel34 wrote:
Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.
Ah ok, I'll fix that as well then.

Re: [15.2] Crash when placing a science lab

Posted: Thu Apr 27, 2017 11:03 pm
by tormod
daniel34 wrote:
Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.
This is most likely the case. I was playing a little bit with numbers in this field, and tried of i could set it to "1.5" for example, but it only takes integers. Then i decided i would not like to have all costs multiplied by two (or more) so i deleted the values i added. I'ts very likely that i left it blank after that.

After this explanation i, as a user would expect an empty value on this to behave like "1".

Anyway. Thanks for the explanation, i'll just start a new world with technology multiplier "1".