0.003 Write data path: C:/Users/Medu Salem/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz, 8 cores, RAM: 12286MB]
0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 250 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTS 250 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.070 Initialised Direct3D:[0] NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 21.21.13.4201
0.075 Video memory size (dedicated video/dedicated system/shared system/available): 991/0/3071/4059 MB
0.110 DSound: Starting _dsound_update thread
0.111 DSound: Enter _dsound_update; tid=10224
0.112 Device reset internal.
0.114 Desktop composition is active.
0.114 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.114 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.202 Loading mod core 0.0.0 (data.lua)
0.215 Loading mod base 0.15.1 (data.lua)
0.378 Loading mod base 0.15.1 (data-updates.lua)
0.501 Checksum for core: 530912544
0.501 Checksum of base: 2731413614
0.718 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493074708
0.718 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.839 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.840 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.859 Initial atlas bitmap size is 8192
0.876 Created atlas bitmap 8192x8189
1.258 Created atlas bitmap 8192x7348
3.683 Created atlas bitmap 4096x1860
3.696 Created atlas bitmap 4096x3648
21.604 Sprites loaded
21.604 Convert atlas 4096x1860 to: trilinear-filtering
21.681 Convert atlas 4096x3648 to: mipmap
24.896 Loading sounds...
28.123 Custom inputs active: 0
28.189 Factorio initialised
63.887 Loading map C:\Users\Medu Salem\AppData\Roaming\Factorio\saves\_autosave2.zip: 17329057 bytes.
63.955 Loading Level.dat: 48678988 bytes.
63.961 Info Scenario.cpp:133: Map version 0.15.1-0
66.141 Loading script.dat: 427 bytes.
66.144 Checksum for script C:/Users/Medu Salem/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
128.919 Device reset internal.
135.747 Device reset internal.
149.124 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=4186016 position={72.5000000000, 321.5000000000}, job=2, job-target-position={5.5000000000, 320.5000000000}, target-port=no
149.124 Error LogisticTopologyUpdateHelper.cpp:461: State: (nil);(nil);(nil);0;0
149.124 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {-19.0000000000, 175.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB87182774)
00007FFB87182774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB897D0D61)
00007FFB897D0D61 (ntdll): (filename not available): RtlUserThreadStart
151.165 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
151.165 Error CrashHandler.cpp:106: Map tick at moment of crash: 55350970
151.165 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Guess I will have to wait until the issue is fixed (or declared unfixable after which I will start a new map) ... because it already busted all 3 autosaves of mine and I can't do anything about it. Lesson learned once more... never play on patch day. But then again someone has to be the guinea pig.
[0.15.1][posila] Crash - Construction robot is in invalid state
Posted: Tue Apr 25, 2017 7:16 am
by Zim415
A few seconds after loading the save the game crashes:
0.001 2017-04-25 00:05:43; Factorio 0.15.1 (build 29050, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Zim/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-4790S CPU @ 3.20GHz, 8 cores, RAM: 32708MB]
0.007 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.008 Available display adapters: 1
0.008 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.008 Create display on adapter 0. Size 1280x720 at position [1270, 702].
0.525 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 22.21.13.8165
0.528 Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/16354/4092 MB
0.548 DSound: Starting _dsound_update thread
0.548 DSound: Enter _dsound_update; tid=9448
0.548 Device reset internal.
0.549 Desktop composition is active.
0.549 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
0.600 Loading mod core 0.0.0 (data.lua)
0.607 Loading mod base 0.15.1 (data.lua)
0.708 Loading mod base 0.15.1 (data-updates.lua)
0.770 Checksum for core: 530912544
0.770 Checksum of base: 2731413614
0.886 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493062586
0.886 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.955 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.955 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.967 Initial atlas bitmap size is 16384
0.984 Created atlas bitmap 16384x16371
1.382 Created atlas bitmap 16384x8937
1.555 Created atlas bitmap 4096x3980
1.574 Created atlas bitmap 4096x3648
11.187 Sprites loaded
11.187 Convert atlas 4096x3980 to: trilinear-filtering
11.294 Convert atlas 4096x3648 to: mipmap
12.745 Loading sounds...
14.480 Custom inputs active: 0
14.513 Factorio initialised
45.048 Loading map C:\Users\Zim\AppData\Roaming\Factorio\saves\zzzz104-15b.zip: 37939874 bytes.
45.081 Loading Level.dat: 112775997 bytes.
45.085 Info Scenario.cpp:133: Map version 0.15.1-0
47.848 Loading script.dat: 190 bytes.
47.849 Checksum for script C:/Users/Zim/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
52.078 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=39980189 position={650.1953125000, -754.7500000000}, job=2, job-target-position={-134.0000000000, -634.0000000000}, target-port=no
52.078 Error LogisticTopologyUpdateHelper.cpp:461: State: (nil);0x0000021ba81382d0;(nil);0;0
52.078 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {-100.0000000000, -580.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA40CA8364)
00007FFA40CA8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA412870D1)
00007FFA412870D1 (ntdll): (filename not available): RtlUserThreadStart
53.129 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
53.129 Error CrashHandler.cpp:106: Map tick at moment of crash: 156542624
53.129 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.1] Crash, deconstructing robo port
Posted: Tue Apr 25, 2017 8:41 am
by plmr
merged with existing Bug report --daniel34
LOG
0.003 2017-04-25 07:08:39; Factorio 0.15.1 (build 29050, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "G:\Games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: G:/Games/steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/plmr/AppData/Roaming/Factorio
0.003 Binaries path: G:/Games/steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16328MB]
0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 90%] [MultiSampling: OFF] [Screen: 255]
0.381 Available display adapters: 2
0.388 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.916 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.919 Create display on adapter 1. Size 1280x720 at position [310, 162].
1.627 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 22.21.13.8165
1.630 Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/8164/4088 MB
1.678 DSound: Starting _dsound_update thread
1.680 DSound: Enter _dsound_update; tid=10636
1.681 DSound: Enter _dsound_update; tid=10636Device reset internal.
1.696 Desktop composition is active.
1.699 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
1.802 Error ModManager.cpp:568: Mod package read error. JSON parser error in package metadata: Duplicate key "dependencies" in property tree at ROOT at C:/Users/plmr/AppData/Roaming/Factorio/mods/Long_Underground_Pipes_0.0.1.zip/info.json:8
1.810 Loading mod core 0.0.0 (data.lua)
1.820 Loading mod base 0.15.1 (data.lua)
1.938 Loading mod base 0.15.1 (data-updates.lua)
2.024 Checksum for core: 530912544
2.024 Checksum of base: 2731413614
2.183 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493086554
2.184 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493072269
2.476 Loaded shader file G:/Games/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.477 Loaded shader file G:/Games/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.498 Initial atlas bitmap size is 16384
2.521 Created atlas bitmap 16384x16371
3.017 Created atlas bitmap 16384x8937
3.258 Created atlas bitmap 4096x3980
3.285 Created atlas bitmap 4096x3648
28.717 Sprites loaded
28.717 Convert atlas 4096x3980 to: trilinear-filtering
28.780 Convert atlas 4096x3648 to: mipmap
29.384 Loading sounds...
31.818 Custom inputs active: 0
33.953 Factorio initialised
1173.425 Loading map C:\Users\plmr\AppData\Roaming\Factorio\saves\_autosave2.zip: 37511304 bytes.
1173.619 Loading Level.dat: 84136716 bytes.
1173.625 Info Scenario.cpp:133: Map version 0.15.1-0
1176.320 Loading script.dat: 223 bytes.
1176.328 Checksum for script C:/Users/plmr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
7941.538 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=2169651 position={-618.5000000000, -234.5000000000}, job=2, job-target-position={-559.5000000000, -274.5000000000}, target-port=no
7941.557 Error LogisticTopologyUpdateHelper.cpp:461: State: (nil);(nil);(nil);0;0
7941.557 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {-266.0000000000, 65.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88A048364)
00007FF88A048364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88BEF70D1)
00007FF88BEF70D1 (ntdll): (filename not available): RtlUserThreadStart
7946.004 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
7946.004 Error CrashHandler.cpp:106: Map tick at moment of crash: 35530302
7946.004 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 1:46 pm
by jooe
The attached savegame will crash the game after a few seconds regardless of any user interaction.
(reproduced crash > 5 times)
This is my first bug report here and I'm sorry if it is very short but I have no idea what further information could be helpful. System setup etc. is in the logfile.
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 1:59 pm
by kovarex
Assigned to posila as it is in LogisticTopologyUpdateHelper
Hey friends!
Lovin´ the game, great work with the Updates and the overall concept and idea, the best money I ever spent on something computerrelated!
Consequently, to further enjoy the awesome game I crawl out ouf the web´s namelessness and fearfully report my bug/crash.
No specific interaction required, savegame enclosed, bug report with it. Running no mods or smth.
Might be related to: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
0.001 2017-04-25 15:55:39; Factorio 0.15.1 (build 29050, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Tim/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32707MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.011 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.080 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7878
0.083 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/16353/4088 MB
0.112 DSound: Starting _dsound_update thread
0.112 DSound: Enter _dsound_update; tid=7528
0.113 Device reset internal.
0.116 Desktop composition is active.
0.117 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 45%] [DXT: false]
0.175 Loading mod core 0.0.0 (data.lua)
0.181 Loading mod base 0.15.1 (data.lua)
0.272 Loading mod base 0.15.1 (data-updates.lua)
0.323 Checksum for core: 530912544
0.323 Checksum of base: 2731413614
0.429 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493078265
0.429 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493068045
0.494 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.494 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.505 Initial atlas bitmap size is 16384
0.507 Created atlas bitmap 16384x7696
0.724 Created atlas bitmap 4096x1860
0.732 Created atlas bitmap 4096x3648
7.224 Sprites loaded
7.224 Convert atlas 4096x1860 to: trilinear-filtering
7.247 Convert atlas 4096x3648 to: mipmap
7.445 Loading sounds...
9.134 Custom inputs active: 0
9.195 Factorio initialised
18.792 Loading map C:\Users\Tim\AppData\Roaming\Factorio\saves\_autosave2.zip: 12065084 bytes.
18.862 Loading Level.dat: 27855083 bytes.
18.865 Info Scenario.cpp:133: Map version 0.15.1-0
19.480 Loading script.dat: 190 bytes.
19.482 Checksum for script C:/Users/Tim/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
64.062 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=3656295 position={761.5000000000, 248.5000000000}, job=2, job-target-position={468.5000000000, 102.5000000000}, target-port=no
64.062 Error LogisticTopologyUpdateHelper.cpp:461: State: (nil);(nil);(nil);0;0
64.062 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {498.0000000000, 197.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF6BD8364)
00007FFFF6BD8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF86870D1)
00007FFFF86870D1 (ntdll): (filename not available): RtlUserThreadStart
64.998 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
64.998 Error CrashHandler.cpp:106: Map tick at moment of crash: 31219230
64.998 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 2:27 pm
by jooe
Additional information:
I can provoke the crash (even from earlier autosaves) by removing a roboport and by this causing an update in the logistic network. The problem in the logistic network is apparently already present 4 minutes before this.
Will give a slightly different log of course, see attachment.
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 6:33 pm
by posila
Thanks for all the reports, fixed for 0.15.2.
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 7:07 pm
by taugenichts
Awesome, I am amazed by the effort and the (hopefully but surely) working bugfixes.
Cheers!
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Tue Apr 25, 2017 8:17 pm
by jooe
Also I'd like to say thanks for the amazingly fast reaction - not only confirmation but even a fix in less than 12 hours!
Looking forward to play 0.15.2
Great! Thank you!
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Sat Apr 29, 2017 6:52 am
by Pavel Apple
I have a similar problem that occurs when deconstructing, and construction objects in using the robo-ports, 15.3. When rebuilding my solar panel field, the game would crash every time after highlighting a deconstruction zone, even if the deconstruction zone was less than 20 items, which the the 4 portable robo-ports I had equipped could handle on its own.
Here is one of the crash logs.
0.001 2017-04-29 01:33:32; Factorio 0.15.3 (build 29201, win64, alpha)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe"
0.001 Read data path: C:/Program Files/Factorio/data
0.001 Write data path: C:/Users/Tatiana/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16323MB]
0.006 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.007 Available display adapters: 1
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.007 Create display on adapter 0. Size 1600x900 at position [470, 252].
0.516 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7892
0.518 Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/8161/4090 MB
0.543 DSound: Starting _dsound_update thread
0.543 Device reset internal.
0.543 DSound: Enter _dsound_update; tid=2608
0.545 Desktop composition is active.
0.545 You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.545 Graphics settings preset: very-high
0.545 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.606 Loading mod core 0.0.0 (data.lua)
0.619 Loading mod base 0.15.3 (data.lua)
0.764 Loading mod base 0.15.3 (data-updates.lua)
0.845 Checksum for core: 2926038370
0.845 Checksum of base: 2896593033
0.947 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493359260
0.947 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.017 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
1.017 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.030 Initial atlas bitmap size is 16384
1.032 Created atlas bitmap 16384x10868
1.327 Created atlas bitmap 4096x1860
1.335 Created atlas bitmap 4096x3648
6.144 Sprites loaded
6.144 Convert atlas 4096x1860 to: trilinear-filtering
6.169 Convert atlas 4096x3648 to: mipmap
6.426 Loading sounds...
8.073 Custom inputs active: 0
8.103 Device reset internal.
8.362 Factorio initialised
19.812 0 packages available to download (experimental updates disabled).
32.743 Loading map C:\Users\Tatiana\AppData\Roaming\Factorio\saves\_autosave3.zip: 17929685 bytes.
32.823 Loading Level.dat: 36853093 bytes.
32.828 Info Scenario.cpp:133: Map version 0.15.3-0
33.715 Loading script.dat: 286 bytes.
33.717 Checksum for script C:/Users/Tatiana/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-orhc3f\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-orhc3f\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-orhc3f\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-orhc3f\src\entity\accumulatorgroupmanager.cpp (116): AccumulatorGroupManager::remove
c:\cygwin64\tmp\factorio-orhc3f\src\entity\accumulatorgroupmanager.cpp (132): AccumulatorGroupManager::remove
c:\cygwin64\tmp\factorio-orhc3f\src\energy\electricsubnetwork.cpp (494): ElectricSubNetwork::removeConnectedEntity
c:\cygwin64\tmp\factorio-orhc3f\src\energy\electricenergysource.cpp (209): ElectricEnergySource::disconnectNetwork
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (743): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (760): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (760): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (760): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (437): ElectricPole::setupOrientationAndNetworksAfterDisconnect
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (460): ElectricPole::disconnectRegular
c:\cygwin64\tmp\factorio-orhc3f\src\entity\electricpole.cpp (394): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-orhc3f\src\entity\entity.cpp (257): Entity::forceDestroy
c:\cygwin64\tmp\factorio-orhc3f\src\entity\constructionrobot.cpp (525): ConstructionRobot::update
c:\cygwin64\tmp\factorio-orhc3f\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-orhc3f\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-orhc3f\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-orhc3f\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-orhc3f\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-orhc3f\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-orhc3f\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-orhc3f\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB3228364)
00007FFAB3228364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB3BA70D1)
00007FFAB3BA70D1 (ntdll): (filename not available): RtlUserThreadStart
228.767 Error AccumulatorGroupManager.cpp:116: Couldn't find the accumulator group to be removed.
Logger::writeStacktrace skipped.
228.767 Error CrashHandler.cpp:106: Map tick at moment of crash: 8601077
228.767 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Edit - Today I attempted to do the same thing, the game never crashed.
Re: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
Posted: Sat Apr 29, 2017 7:03 am
by posila
Pavel Apple wrote:I have a similar problem that occurs when deconstructing, and construction objects in using the robo-ports, 15.3. When rebuilding my solar panel field, the game would repeatedly crash after highlighting a deconstruction zone, (no matter the size of the zone). For now I am forced to manually deconstruct the the solar panel field in order to keep the game from crashing.