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0.14.22 Uncompletable commands prevent unit group collection

Posted: Sat Mar 18, 2017 3:21 am
by zx64
When using script created unit groups and the members of the group are killed while carrying out a command, the number of unit groups does not appear to decrease according to show_detailed_info.

This scenario recreates the issue I'm seeing - each group remains valid even after the biter is killed by the laser turret before reaching its destination.

I left it run (with game.speed turned up) to show that the unit groups counter never decreases:
Image

Re: 0.14.22 Uncompletable commands prevent unit group collection

Posted: Sun Mar 19, 2017 4:04 pm
by Oxyd
Fixed in 0.15.