[0.14.22] Crash in scenario

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Articulating
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[0.14.22] Crash in scenario

Post by Articulating »

Here is a crash log from a PvP scenario. The exact cause is unknown.
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server3-factorio-current-2017-02-12-00-12-52.log
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posila
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Re: [0.14.22] Crash in scenario

Post by posila »

I think it might have been caused by player with logistic request slots dying just before their silo got destroyed and the player respawned on force without logistic slots research done. Is that possible to happen? It crashed when it tried to copy logistic filters onto new character entity.

zackman0010
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Re: [0.14.22] Crash in scenario

Post by zackman0010 »

It is a possibility. The crash happened soon after a force was destroyed and the match ended.

posila
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Re: [0.14.22] Crash in scenario

Post by posila »

Thanks for the report, fixed for 0.15

Chocolatetthunder
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Re: [0.14.22] Crash in scenario

Post by Chocolatetthunder »

wow that is crazy, here i was not wanting to post bugs from the scenario because I thought it was just some shitty code we wrote.
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prg
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Re: [0.14.22] Crash in scenario

Post by prg »

Chocolatetthunder wrote:wow that is crazy, here i was not wanting to post bugs from the scenario because I thought it was just some shitty code we wrote.
If your shitty code results in a segfault/assertion failure/uncaught exception/anything else that produces a stack trace, file a bug report.
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