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[All versions] [kovarex] Removing walls above resources

Posted: Sun Jun 01, 2014 12:28 am
by Khyron
Running along digging up a wall is fantastically easy (and a well designed feature!) but it hits a snag when your wall goes over some resources. Your character stops to dig the metal or whatever.

Could this be improved?

If a mining 'session' (while RMB) begins with the mining of a building, then ignore any resources for the remainder of this session. So, if I want to start mining resources, I just have to let go of RMB and then press/hold it again.

Re: Removing walls above resources

Posted: Sun Jun 01, 2014 12:41 am
by DanGio
+1, this seems totally logical to me...

Re: Removing walls above resources

Posted: Sun Jun 01, 2014 1:19 am
by Garm
try removing walls a bit further away. mining range is much shorter than deconstruction range.

Re: Removing walls above resources

Posted: Sun Jun 01, 2014 2:13 am
by Khyron
Hey Garm, that works but it's kind of obscure. I think the majority of people will just fumble with the mining problem. Better that the interface accommodates the kind of contextual awareness of my suggestion, especially since the logic is so straight foward, no?

Re: Removing walls above resources

Posted: Sun Jun 01, 2014 2:16 am
by Garm
I am ambivalent about this - I simply wanted to help you avoid this problem at this moment.

Re: Removing walls above resources

Posted: Sun Jun 01, 2014 2:20 am
by Khyron
Thanks man :)

I wouldn't bother making a suggestion that only benefited myself. Hopefully this ends up helping lots of other players, perhaps those who don't read the forums.

Re: Removing walls above resources

Posted: Mon Jun 09, 2014 4:54 am
by JackGruff
+1

Re: Removing walls above resources

Posted: Thu Sep 11, 2014 4:26 pm
by Boogieman14
I was about to make a post on this same suggestion, so instead I'll just +1 it :)

Re: Removing walls above resources

Posted: Thu Sep 11, 2014 8:23 pm
by DaveMcW
+1, chopping trees above resources is what annoys me.

Re: Removing walls above resources

Posted: Fri Sep 12, 2014 12:45 am
by silman
+1, chopping trees is annoying

maybe add a toggle-able hotkeys in order to turn on and off "hand mine resources"

After early game there is are very few times you actually need to mine raw resources yourself (the most common being trees which you can't automatically clear until robots), and when those times come they are few and far between, so having a toggle-able setting that makes your character ignore raw resources from being manually mined would be super useful

Re: Removing walls above resources

Posted: Fri Sep 12, 2014 12:57 am
by FishSandwich
Yes please.

Re: Removing walls above resources

Posted: Fri Sep 12, 2014 8:34 am
by Wutklumpen
this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on resources you made something wrong in the first place :P And for clearing trees you can use grenades with it's huge aoe^^

Re: Removing walls above resources

Posted: Sat Sep 13, 2014 7:23 am
by kovarex
Well, the logic could be really simple, when he started mining non-resource, the mining on resource doesn't start when it is still holding the button from the mining of the first thing.

I agree, that it was little bit annoying for me as well.

Re: Removing walls above resources

Posted: Sat Sep 13, 2014 7:42 am
by silman
Wutklumpen wrote:this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on resources you made something wrong in the first place :P And for clearing trees you can use grenades with it's huge aoe^^
I don't think it would honestly be that hard to code... And even simpler to code is what i suggested, the "don't mine raw material by hand" toggle. it's easy for you to say "if you made walls (or other items) on resources then you're playing the game wrong," but who let you decide how this game should be enjoyed? Maybe they ware working towards a maximally space efficient factory and placing ontop of resources is better for that? who knows.

Re: Removing walls above resources

Posted: Sat Sep 13, 2014 8:13 am
by BurnHard
kovarex wrote:Well, the logic could be really simple, when he started mining non-resource, the mining on resource doesn't start when it is still holding the button from the mining of the first thing.
Just wanted to propose the same logic :) So you could also easy harvest trees on ore-fields (and belts etc..)

Re: Removing walls above resources

Posted: Sun Sep 14, 2014 9:44 pm
by VBMeireles
+1 with an option to toggle it on and off for when you just want to mine everything you come across when running with just one RMB held click.

The settings toggle for no manual resource mining would be just as valid an option, perhaps even better.

Re: Removing walls above resources

Posted: Mon Sep 15, 2014 7:57 am
by Khyron
Nice to see this idea brought back from the dead :D but I'm not sure why it has been stickied...?

Re: Removing walls above resources

Posted: Mon Sep 15, 2014 11:05 am
by kovarex
I sticked it, so I don't forget to implement it :)

Re: Removing walls above resources

Posted: Mon Sep 15, 2014 5:53 pm
by ssilk
Cool. :) Will you now more often cherry pic suggestions? ;) That would make this board a bit more ... interesting/competing. :)

BTW/off-topic: Are you reading now the suggestions more often again?

Re: Removing walls above resources

Posted: Tue Sep 16, 2014 8:14 am
by kovarex
I don't know, but maybe it can happen once we have the stable release :)