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Re: Removing walls above resources

Posted: Thu Mar 26, 2015 9:23 am
by mward
I never mine any resources by hand, apart from a few trees to power the first few miners and furnaces.

So a toggle which turns off hand mining (apart from trees) would be useful in map generation: something like "Allow hand mining".

Re: Removing walls above resources

Posted: Sat Apr 30, 2016 4:26 am
by greep
mward wrote:I never mine any resources by hand, apart from a few trees to power the first few miners and furnaces.

So a toggle which turns off hand mining (apart from trees) would be useful in map generation: something like "Allow hand mining".
Definitely this but not as map gen but rather as a game option. There comes a point where there simply is never a reason to manual mining non-buildings. Usually like 20 minutes into the game if you don't count trees in your way, and then that gets to be a non-issue after shotguns.

Re: Removing walls above resources

Posted: Fri May 27, 2016 10:59 am
by ssilk
With this topic it's the same as with viewtopic.php?f=182&t=5748&p=162742#p162742 :
ssilk wrote:Hm. Quite old and I think this is wrong here and it seems, that I was a bit to busy with it and didn't thought much. Sorry for that.

Kovarex moved this topic to Suggestions and made it sticky, and I moved it to "ready for implementation" subboard cause I thought it would be a good idea to put all the topics into, that are marked as sticky.

But now I want to clear that subboard, cause it has obviously no relevance for the devs and so I'll move this one to "confirmed bugs" (even knowing that this is not a bug, but wanted to be implemented). Perhaps it's already implemented. In any case it's in my opinion not useful to keep it into Suggestions, cause there it is out of view of the devs. :)

Hope I didn't make things more worse. ;)

Re: Removing walls above resources

Posted: Fri May 27, 2016 8:20 pm
by golfmiketango
mward wrote:I never mine any resources by hand
Wait, there's some /other/ way to mine things?!?!

Re: Removing walls above resources

Posted: Fri Jul 01, 2016 11:47 pm
by fwyrl
immibis wrote:A similar thing would also be helpful for logistics/construction bots.

If I start mining a building, and then a robot flies under the cursor, I don't want to mine the robot.
This!

When this in implemented, PLEASE add robots to the not-buildings list.

Re: Removing walls above resources

Posted: Sun Jul 03, 2016 12:48 am
by OldVamp

Code: Select all

if (deconstruct button/ mine button held)
    if (direction(s) key also held)
        if (resource type == ore)
            do nothing
        else
            deconstruct
        end if
    else
        deconstruct / mine
    end if
end if

Re: [All versions] [kovarex] Removing walls above resources

Posted: Mon Jul 04, 2016 12:48 pm
by kovarex
It took me 2 years, but here we are, it is implemented for 0.13.5

Re: [All versions] [kovarex] Removing walls above resources

Posted: Mon Jul 04, 2016 1:05 pm
by steinio
Congratulations.

Re: [All versions] [kovarex] Removing walls above resources

Posted: Tue Jul 05, 2016 5:57 pm
by BlackLight
Cheers!

Re: [All versions] [kovarex] Removing walls above resources

Posted: Fri Jul 08, 2016 10:39 am
by BenSeidel
OMG! could you please do this when picking up trains!
with the change of mining speed for track I keep picking up the train and the rail under it.
If you could stop the collection of track in the same way as you have stopped the collection of resources it would be amazing!

Thanks

Re: [All versions] [kovarex] Removing walls above resources

Posted: Tue Oct 11, 2016 6:13 am
by Khyron
kovarex wrote:It took me 2 years, but here we are, it is implemented for 0.13.5
Much love <3