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[Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 1:31 am
by NMSquirrel
was 30 percent to launch,
put 3 cargo's on my second train,
now game keeps crashing..
included is save file..

Re: so close crash

Posted: Fri Jan 13, 2017 1:35 am
by Loewchen
Does not crash for me, don't think its the save. Post your log file with the crash, see my signature on where to find it.

Re: so close crash

Posted: Fri Jan 13, 2017 1:49 am
by Rseding91
It crashes when you drive the train forward. Something broken in the train state.

Re: so close crash

Posted: Fri Jan 13, 2017 1:56 am
by NMSquirrel
this is all i found,a text file,
it crashed when i tried to run the train..i have like 100 drones building, i went back in and am waiting for the drones to finish before moving train..

Code: Select all

 0.003 2017-01-12 18:43:02; Factorio 0.14.21 (build 25327, win64, alpha)
   0.004 Operating system: Windows 10 (version 1607) 
   0.004 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.004 Read data path: C:/Program Files/Factorio/data
   0.004 Write data path: C:/Users/Timothy/AppData/Roaming/Factorio
   0.004 Binaries path: C:/Program Files/Factorio/bin
   0.909 System info: [CPU:        Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz, 4 cores, RAM: 3981MB]
   0.910 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.913 Available display adapters: 1
   0.913  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.914 Create display on adapter 0. Size 1280x720 at position [33, 6].
   1.958 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: igdumdim64.dll 10.18.10.4358
   2.011     Video memory size (dedicated video/dedicated system/shared system/available): 32/0/1760/1788 MB
   2.089 DSound: Starting _dsound_update thread
   2.089 DSound: Enter _dsound_update; tid=8896
   2.090 Device reset internal.
   2.095 Desktop composition is active.
   2.095 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   2.234 Loading mod core 0.0.0 (data.lua)
   2.306 Loading mod base 0.14.21 (data.lua)
   5.220 Checksum for core: 1291735968
   5.220 Checksum for mod base: 786624017
   5.730 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1484262058
   5.730 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   5.972 Initial atlas bitmap size is 8192
   5.998 Created atlas bitmap 8192x8189
   5.998 Created atlas bitmap 8192x2778
   5.999 Created atlas bitmap 4096x968
   5.999 Created atlas bitmap 4096x3652
  22.120 Sprites loaded
  22.120 Convert atlas 4096x968 to: trilinear-filtering 
  22.180 Convert atlas 4096x3652 to: mipmap 
  23.342 Loading sounds...
  27.571 Custom inputs active: 0
  27.572 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=NMSquirrel&token=<private>&apiVersion=2
  28.699 0 packages available to download (experimental updates disabled).
  29.068 Factorio initialised
  33.739 Loading map C:\Users\Timothy\AppData\Roaming\Factorio\saves\Squirrel1.zip
  34.124 Info Scenario.cpp:152: Map version 0.14.21-0
  36.985 Checksum for script C:/Users/Timothy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 1:57 am
by NMSquirrel
i have two trains now just made a route to another spot, i have two signals set up(the two light version),

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 2:03 am
by NMSquirrel
lol...other train crashed into me and caused the game to crash...
(just after i fixed the track behind the short train..)

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 2:17 am
by NMSquirrel
installed three light for train before the two light,
changed other train to manual, killed an alien nest, then took new train, and game crashed again.
i have two engine on the first train, one in front and one in back, that wouldn't make a difference would it?

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 2:24 am
by Rseding91
NMSquirrel wrote:installed three light for train before the two light,
changed other train to manual, killed an alien nest, then took new train, and game crashed again.
i have two engine on the first train, one in front and one in back, that wouldn't make a difference would it?
Some action you did at some point corrupted your rails due to a bug in the rail/train logic.

If you know how to reproduce it from a brand new save that would be very helpful but otherwise you'll have to wait until someone figures out what's causing the issue or load an earlier save.

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 2:47 am
by NMSquirrel
ok..i disconnected the cargos, it's one of those that is causing issues,
am gonna have to abandon them and run track around it..

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Jan 13, 2017 3:15 am
by NMSquirrel
ok, there are two cargos that i can't delete/remove,both cars cause the game to crash.
now have trains routed around abandoned cargos, game is working fine now..

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Mar 03, 2017 11:11 am
by Loewchen
See here as well: viewtopic.php?f=7&t=42174

Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1

Posted: Fri Mar 17, 2017 1:17 pm
by Rseding91
I believe I found and fixed this problem for 0.15. The save file is in a corrupt state but in 0.15 it shouldn't get to that state anymore.