[0.14.21] Crash 10 seconds after load MacOS no mods
Posted: Sat Dec 31, 2016 7:20 pm
When I load this save for multiplayer, it crashes within about 10 seconds every time.
Code: Select all
0.000 2016-12-31 11:10:02; Factorio 0.14.21 (build 25327, mac, steam)
0.000 Operating system: Mac OS X 10.11.6
0.000 Program arguments: "/Users/dwatson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/dwatson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/dwatson/Library/Application Support/factorio
0.000 Binaries path: /Users/dwatson/Library/Application Support/Steam/steamapps/common
0.012 System info: [CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, 8 cores, RAM: 16384MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: resolution 2560x1440px at [0,0]
0.016 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.493 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.10.14 310.42.25f02
1.022 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
1.086 Loading mod core 0.0.0 (data.lua)
1.095 Loading mod base 0.14.21 (data.lua)
1.224 Checksum for core: 1291735968
1.224 Checksum for mod base: 786624017
1.527 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483211163
1.527 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1483167228
1.693 Initial atlas bitmap size is 16384
1.696 Created atlas bitmap 16384x5591
1.696 Created atlas bitmap 4096x968
1.697 Created atlas bitmap 4096x3652
12.571 Sprites loaded
12.571 Convert atlas 4096x968 to: trilinear-filtering
12.611 Convert atlas 4096x3652 to: mipmap
12.806 Loading sounds...
14.245 Warning ControlInput.cpp:312: Unknown control input string "KP_Add"
14.245 Warning ControlInput.cpp:312: Unknown control input string "KP_Subtract"
14.245 Custom inputs active: 0
14.286 Factorio initialised
21.007 Loading map /Users/dwatson/Library/Application Support/factorio/saves/pardis_game_2_2.zip
21.008 Error FileUtil.cpp:284: Can't remove /Users/dwatson/Library/Application Support/factorio/temp/currently-playing: No such file or directory
21.034 Info Scenario.cpp:152: Map version 0.14.21-0
22.934 Checksum for script /Users/dwatson/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
112.967 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
112.967 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
112.968 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
112.968 Loading map /Users/dwatson/Library/Application Support/factorio/saves/pardis_game_2_2.zip
112.969 Error FileUtil.cpp:284: Can't remove /Users/dwatson/Library/Application Support/factorio/temp/currently-playing: No such file or directory
112.993 Info Scenario.cpp:152: Map version 0.14.21-0
114.808 Checksum for script /Users/dwatson/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
114.852 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
114.852 Hosting game at 0.0.0.0:34197
114.852 Info ServerMultiplayerManager.cpp:658: mapTick(10388684) changing state from(CreatingGame) to(InGame)
114.853 Info UDPSocket.cpp:39: Opening socket for broadcast
114.855 Info GameActionHandler.cpp:2556: MapTick(10388684) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
124.857 Info UDPSocket.cpp:334: Sendto failed (but can be probably ignored): No route to host
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001005a6541 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#2 0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#3 0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#4 0x00007fff99bab99d in 0x00007fff99bab99d
#5 0x00007fff99bab91a in 0x00007fff99bab91a
#6 0x00007fff99ba9351 in 0x00007fff99ba9351
129.139 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (169.254.255.255:34196) failed (64: Host is down
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff9830352a in 0x00007fff9830352a
#4 0x000070000052b8e0 in 0x000070000052b8e0
#5 0x00007fff9b9746df in 0x00007fff9b9746df
#6 0x00000001005a6536 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#7 0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#8 0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#9 0x00007fff99bab99d in 0x00007fff99bab99d
#10 0x00007fff99bab91a in 0x00007fff99bab91a
#11 0x00007fff99ba9351 in 0x00007fff99ba9351
131.276 Error CrashHandler.cpp:106: Map tick at moment of crash: 10389663
131.276 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.