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[0.14.21] Non-ghost Modules missing from Blueprint

Posted: Sun Dec 11, 2016 11:57 am
by lufbra_lion
I built a group of 8 furnaces, with one productivity module and one efficiency module. I blueprinted the design and used it to make a larger set of furnaces (100 or so). I had lots of productivity modules and furnaces so they got built straight away, but the efficiency modules were still being produced (one assembly machine). I still had the blue bot icon on most furnaces, even though they had one module, which was great.
I then created a blueprint from the larger build, and used it to create a duplicate. Unfortunately the second blueprint did not include all the modules, so my duplicate is missing productivity modules, but has the efficiency modules.

To sum up. If a blueprint is being made from something with one module, and one being delivered, the one being delivered is included in the blueprint, and the one already placed is not. I would expect the blueprint to contain both modules. All other combinations seem to work as expected.

Thanks for making a brilliant game.

Re: [0.14.21] Non-ghost Modules missing from Blueprint

Posted: Sun Dec 11, 2016 12:20 pm
by Loewchen

Re: [0.14.21] Non-ghost Modules missing from Blueprint

Posted: Sun Dec 11, 2016 10:44 pm
by lufbra_lion
I read this before posting, and I don't think this is a duplicate, but a distinct bug. If I take a blueprint of an item with modules, it picks up all the modules. If I blueprint an item with ghost modules, it picks up all the ghost modules. If I blueprint an item with one ghost and one non-ghost module, the non-ghost module does not appear in the blueprint. This is not what is being described in the other post, as I am always capturing the proxy entity.

Re: [0.14.21] Non-ghost Modules missing from Blueprint

Posted: Sun Dec 11, 2016 10:50 pm
by daniel34
You're right, it's not a duplicate. Moved back to Bug Reports.

The important line here is the conclusion:
lufbra_lion wrote:If a blueprint is being made from something with one module, and one being delivered, the one being delivered is included in the blueprint, and the one already placed is not.

Re: [0.14.21] Non-ghost Modules missing from Blueprint

Posted: Sun Dec 11, 2016 11:47 pm
by Rseding91
Fixed for 0.15.

Re: [0.14.21] Non-ghost Modules missing from Blueprint

Posted: Mon Dec 12, 2016 7:07 pm
by lufbra_lion
Thank you so much!