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[0.14.21] game.active_mods holding old values

Posted: Thu Dec 08, 2016 7:00 am
by Optera
game.active_mods during on_init doesn't contain mods added to an existing save.
It does contain all mods when creating new worlds however.

Example:
  • create a fresh world
  • save
  • add the attached test mod
  • load save
  • Result: ModTest is not listing itself during on_init.

Re: [0.14.21] game.active_mods holding old values

Posted: Thu Dec 08, 2016 11:53 am
by Rseding91
Fixed for 0.15.