.14.12 Minor Flame Thrower turret Collision/rotation
Posted: Mon Oct 03, 2016 6:58 am
by Nexela
Easy to reproduce Place a flamethrower turret in the world, Rotate the flamethrower turret entity with the rotate key. You can no longer connect pipes to it as the collision box does not rotate.
Re: .14.12 Minor Flame Thrower turret Collision/rotation
Posted: Mon Oct 03, 2016 9:16 am
by Klonan
Thanks for the report,
I can confirm there is some funky music playing when you rotate the flamethrower turret:
Re: .14.12 Minor Flame Thrower turret Collision/rotation
Posted: Mon Oct 03, 2016 1:13 pm
by posila
Thanks for the report. Fixed for 0.14.13.
I changed it so that when rotating entity that doesn't have square bounding box, it will rotate by 180 degrees. And also fixed proper pipe disconnect after rotating.