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[0.14.12] Offshore pump graphics overlap
Posted: Sun Oct 02, 2016 12:21 am
by Mystery
Hello,
While playing on a multiplayer server(locally hosted by someone else, but no ded. server, maybe important), I noticed this rather funny looking bug:
.
I know how awesome you are when it comes to fixing bugs! My last report was fixed after like 10 minutes. I don't know any other dev team, which is so quick with stuff like this. Seriously, thank you!!!
Regards,
Mystery
Re: [0.14.12] Offshore pump graphics overlap
Posted: Sun Oct 02, 2016 4:41 am
by Rseding91
There are many "bugs" like this due to the game being 2d with simulated depth. There's no simple fix for this that wouldn't cause other things to break.
Re: [0.14.12] Offshore pump graphics overlap
Posted: Sun Oct 02, 2016 9:07 am
by Mystery
Well, okay then. I'm also a programmer, so I know what you are talking about. I can understand that
I will have to route the belt one tile lower then, thanks anyways.
~Mystery
Re: [0.14.12] Offshore pump graphics overlap
Posted: Wed Apr 26, 2017 9:56 am
by commandoby
0,15,2
Почему бы просто не добавить проверку: находится ли насос на воде и прекращать подачу воды?
Why not just add a check: is the pump on the water and stop the water supply?
Re: [0.14.12] Offshore pump graphics overlap
Posted: Wed Apr 26, 2017 10:53 am
by Loewchen
commandoby wrote:0,15,2
Почему бы просто не добавить проверку: находится ли насос на воде и прекращать подачу воды?
Why not just add a check: is the pump on the water and stop the water supply?
You posted in the wrong report, this one is about a purely graphical issue.
Re: [0.14.12] Offshore pump graphics overlap
Posted: Mon Feb 12, 2018 4:00 pm
by Klonan
This is either somewhat resolved with the new tiles and offshore pump placement, or will be more resolved when we have new GFX