[0.14.12] grenade-damage-5 duplicate declaration in .lua
Posted: Sat Oct 01, 2016 2:08 am
Not a big deal but an easy fix. "grenade-damage-5" is declared twice in Factorio\data\base\prototypes\technology\technology.lua
The only real difference between the is that it requires 600 or 1000 sets of science packs. It looks like the game takes the data from the 2nd one. Can't tell which one is intended, but 1000 seems like a big jump from 300 for grenade-damage-4.
The only real difference between the is that it requires 600 or 1000 sets of science packs. It looks like the game takes the data from the 2nd one. Can't tell which one is intended, but 1000 seems like a big jump from 300 for grenade-damage-4.
Code: Select all
{
type = "technology",
name = "grenade-damage-5",
icon = "__base__/graphics/technology/grenade-damage.png",
effects =
{
{
type = "ammo-damage",
ammo_category = "grenade",
modifier = "0.2"
}
},
prerequisites = {"grenade-damage-4"},
unit =
{
count = 600,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"alien-science-pack", 1},
},
time = 45
},
upgrade = true,
order = "e-n-a"
},
{
type = "technology",
name = "grenade-damage-5",
icon = "__base__/graphics/technology/grenade-damage.png",
effects =
{
{
type = "ammo-damage",
ammo_category = "grenade",
modifier = "0.2"
}
},
prerequisites = {"grenade-damage-4"},
unit =
{
count = 1000,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"alien-science-pack", 1}
},
time = 45
},
upgrade = true,
order = "e-n-a"
},