[Rseding91] Multiplayer performance issues - Trains GUI
Posted: Mon Sep 26, 2016 11:23 am
Hi
Me and a friend are running a bobs mods multiplayer game where I run as server.
We are running the latest beta release and are having ever increasing performance issues.
Long story short, we need help in identifying how to build a large base while maintaining acceptable performance.
What can we avoid/focus on to make this game playable?!
Im running a watercooled and overclocked I7, 16 gigs of fairly fast ram and a decent graphics card. I have about 30 FPS at the moment. (no CPU over 85% ever, which is strange)
Base is far from complete but we are running about 500 MW of constant power drain increasing fairly quickly. We estimate finished base will need about 6-8 GW of power to operate.
We are also running a train system to feed the base using siggboys combinator magick, so there are a fair amount of combinators on the map, and we are not afraid to use them for other stuff as well.
We have started to minimize belt usage since we heard tunneled belts use less CPU.
We are also trying to build direct insert factories to reduce belt usage.
We are not using god modules, but productivity and speed modules are used. Same with beacons.
Any other tips for what we can do to improve performance?
Two huge issues I have found is the production tab that murders performance, dropping it to sub 30 FPS each time, even when I had 60 FPS and the base was smaller.
Clicking on a train station in the main network will bring up a tab showing all the trains using it, we have 20+ trains and it will make my computer go unresponsive, can I disable that preview crap somehow?
Me and a friend are running a bobs mods multiplayer game where I run as server.
We are running the latest beta release and are having ever increasing performance issues.
Long story short, we need help in identifying how to build a large base while maintaining acceptable performance.
What can we avoid/focus on to make this game playable?!
Im running a watercooled and overclocked I7, 16 gigs of fairly fast ram and a decent graphics card. I have about 30 FPS at the moment. (no CPU over 85% ever, which is strange)
Base is far from complete but we are running about 500 MW of constant power drain increasing fairly quickly. We estimate finished base will need about 6-8 GW of power to operate.
We are also running a train system to feed the base using siggboys combinator magick, so there are a fair amount of combinators on the map, and we are not afraid to use them for other stuff as well.
We have started to minimize belt usage since we heard tunneled belts use less CPU.
We are also trying to build direct insert factories to reduce belt usage.
We are not using god modules, but productivity and speed modules are used. Same with beacons.
Any other tips for what we can do to improve performance?
Two huge issues I have found is the production tab that murders performance, dropping it to sub 30 FPS each time, even when I had 60 FPS and the base was smaller.
Clicking on a train station in the main network will bring up a tab showing all the trains using it, we have 20+ trains and it will make my computer go unresponsive, can I disable that preview crap somehow?