[Oxyd] Aliens are slow at pathfinding accross 2 tile paths
Posted: Tue Sep 20, 2016 11:39 pm
I found this out when playing on the massive multiplayer Sep 20th. There was a very long 2 tile wide path through the water, coming out at the other end near a nest. Some aliens started chasing me, but stopped when I got to the path. I got closer, a spitter shot me, and a few figured out how to go through. After running for like 5 seconds, they stopped following me, I went back, but they didn't go after me... something of interest I would think