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[0.14.7] Multiplayer server crashed

Posted: Sat Sep 17, 2016 12:34 pm
by danielgweb
Multiplayer server crashed - Version 0.14.7

Running on Ubuntu x64, dedicated server

Code: Select all

35590.885 Info ServerMultiplayerManager.cpp:709: mapTick(4373575) received stateChanged peerID(137) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
35592.156 Warning Logger.cpp:364: Symbols.size() == 12, usedSize == 7
Factorio crashed. Generating symbolized stacktrace, please wait ...
35592.937 Warning Logger.cpp:364: Symbols.size() == 11, usedSize == 6
#0  0x9bea50 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-CQCaqH/src/Net/TickClosure.cpp:53
#1  0xc4034c in mergeNextTickClosure at /tmp/factorio-CQCaqH/src/Net/ServerSynchronizer.cpp:268
#2  0xc411c1 in updateMultiplayerInputInternal at /tmp/factorio-CQCaqH/src/Net/ServerMultiplayerManager.cpp:574
#3  0xccd117 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048] at /tmp/factorio-CQCaqH/src/MainLoop.cpp:701
#4  0x7fdc7eafda40 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-CQCaqH/src/GlobalContext.cpp:966
#5  0x406a29 in gameUpdateLoop at /tmp/factorio-CQCaqH/src/MainLoop.cpp:590
35592.937 Error TickClosure.cpp:56: Trying to merge non matching tick closures, expecting 4373597, got 4373599, closure tick(4373599) inputActions((SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) )
35593.771 Warning Logger.cpp:364: Symbols.size() == 16, usedSize == 12
Factorio crashed. Generating symbolized stacktrace, please wait ...
35594.623 Warning Logger.cpp:364: Symbols.size() == 15, usedSize == 11
#0  0x9eb83b in CrashHandler::writeStackTrace() at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:105
#1  0x9ebab4 in CrashHandler::SignalHandler(int) at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:215
#2  0x7fdc7eb122f0 in ?? at ??:0
#3  0x7fdc7eb12267 in ?? at ??:0
#4  0x7fdc7eb13eca in ?? at ??:0
#5  0x9be6af in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-CQCaqH/src/Net/ServerSynchronizer.cpp:245
#6  0xc4034c in updateMultiplayerInputInternal at /tmp/factorio-CQCaqH/src/Net/ServerMultiplayerManager.cpp:574
#7  0xc411c1 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048] at /tmp/factorio-CQCaqH/src/MainLoop.cpp:701
#8  0xccd117 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-CQCaqH/src/GlobalContext.cpp:966
#9  0x7fdc7eafda40 in gameUpdateLoop at /tmp/factorio-CQCaqH/src/MainLoop.cpp:590
#10 0x406a29 in main at /tmp/factorio-CQCaqH/src/MainLoop.cpp:280
35594.623 Error CrashHandler.cpp:106: Map tick at moment of crash: 4373597
35594.623 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.14.7] Multiplayer server crashed

Posted: Sat Sep 17, 2016 1:13 pm
by Loewchen
Please post the complete log.

Re: [0.14.7] Multiplayer server crashed

Posted: Sun Sep 18, 2016 2:10 pm
by danielgweb
Sorry I dont have it anymore.

Re: [0.14.7] Multiplayer server crashed

Posted: Sun Sep 18, 2016 2:23 pm
by danielgweb
Another crash, now its about the train path finding

Code: Select all

21764.999 Info ServerMultiplayerManager.cpp:709: mapTick(1541165) received stateChanged peerID(53) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
21800.112 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
21801.010 Warning Logger.cpp:364: Symbols.size() == 21, usedSize == 14
#0  0x832b3d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-CQCaqH/src/Util/Logger.cpp:386
#1  0x9eb83b in CrashHandler::writeStackTrace() at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:105
#2  0x9ebab4 in CrashHandler::SignalHandler(int) at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:215
#3  0x7f14b26ac2f0 in ?? at ??:0
#4  0xbe4dd4 in Train::requestPath() [clone .constprop.77349] at /tmp/factorio-CQCaqH/src/Rail/RailBlock.hpp:19
#5  0xbe61b4 in findPath at /tmp/factorio-CQCaqH/src/Rail/RailPathFinder.cpp:130
#6  0xbf270f in requestPath at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1193
#7  0xc2bda9 in Train::recalculatePath(bool) at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1864
#8  0xc2f3f2 in TrainManager::update(bool) at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1015
#9  0xc403a3 in update at /tmp/factorio-CQCaqH/src/Rail/TrainManager.cpp:161
#10 0xc411c1 in Map::update() at /tmp/factorio-CQCaqH/src/Map/Map.cpp:1120
#11 0xccd117 in Scenario::update() at /tmp/factorio-CQCaqH/src/Game.cpp:144
#12 0x7f14b2697a40 in update at /tmp/factorio-CQCaqH/src/Scenario/Scenario.cpp:835
#13 0x406a29 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048] at /tmp/factorio-CQCaqH/src/MainLoop.cpp:720
21801.900 Warning Logger.cpp:364: Symbols.size() == 20, usedSize == 13
21801.900 Error CrashHandler.cpp:106: Map tick at moment of crash: 1543271
21801.900 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.14.7] Multiplayer server crashed

Posted: Sun Sep 18, 2016 5:13 pm
by Loewchen
danielgweb wrote:Another crash, now its about the train path finding
We know about that one already.

Re: [0.14.7] Multiplayer server crashed

Posted: Sun Sep 18, 2016 5:32 pm
by danielgweb
Ok, theres another one.

Code: Select all

3321.133 Info ServerMultiplayerManager.cpp:709: mapTick(1872922) received stateChanged peerID(34) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3328.392 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
3329.326 Warning Logger.cpp:364: Symbols.size() == 21, usedSize == 14
#0  0x832b3d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-CQCaqH/src/Util/Logger.cpp:386
#1  0x9eb83b in CrashHandler::writeStackTrace() at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:105
#2  0x9ebab4 in CrashHandler::SignalHandler(int) at /tmp/factorio-CQCaqH/src/Util/CrashHandler.cpp:215
#3  0x7fe6c44c52f0 in ?? at ??:0
#4  0xbe4dd4 in Train::requestPath() [clone .constprop.77349] at /tmp/factorio-CQCaqH/src/Rail/RailBlock.hpp:19
#5  0xbe61b4 in findPath at /tmp/factorio-CQCaqH/src/Rail/RailPathFinder.cpp:130
#6  0xbf270f in requestPath at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1193
#7  0xc2bda9 in Train::recalculatePath(bool) at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1864
#8  0xc2f3f2 in TrainManager::update(bool) at /tmp/factorio-CQCaqH/src/Rail/Train.cpp:1015
#9  0xc403a3 in update at /tmp/factorio-CQCaqH/src/Rail/TrainManager.cpp:161
#10 0xc411c1 in Map::update() at /tmp/factorio-CQCaqH/src/Map/Map.cpp:1120
#11 0xccd117 in Scenario::update() at /tmp/factorio-CQCaqH/src/Game.cpp:144
#12 0x7fe6c44b0a40 in update at /tmp/factorio-CQCaqH/src/Scenario/Scenario.cpp:835
#13 0x406a29 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048] at /tmp/factorio-CQCaqH/src/MainLoop.cpp:720
3330.206 Warning Logger.cpp:364: Symbols.size() == 20, usedSize == 13
3330.206 Error CrashHandler.cpp:106: Map tick at moment of crash: 1873358
3330.206 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.14.7] Multiplayer server crashed

Posted: Mon Sep 19, 2016 10:28 am
by kovarex
The train crashes have been fixed for 0.14.8