Please upload the desync report.
Code: Select all
0.003 2016-08-26 16:29:26; Factorio 0.14.0 (build 24281, win64, steam)
0.003 Operating system: Windows 10
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/[Samario]/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.058 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [Screen: 255] [DXT: false]
0.064 Available display adapters: 1
0.065 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R7 370 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.066 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.357 Could not bring the window to foreground.
1.372 Initialised OpenGL:[0] AMD Radeon (TM) R7 370 Series; driver: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
1.458 Desktop composition is active.
1.755 Loading mod core 0.0.0 (data.lua)
1.787 Loading mod base 0.14.0 (data.lua)
2.856 Checksum for core: 593011289
2.856 Checksum for mod base: 3935538017
3.826 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472223056
3.826 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472223058
41.694 Initial atlas bitmap size is 16384
41.700 Created atlas bitmap 16384x5589
41.702 Created atlas bitmap 4096x968
41.703 Created atlas bitmap 4096x3652
84.403 Sprites loaded
84.403 Convert atlas 4096x968 to: trilinear-filtering
84.495 Convert atlas 4096x3652 to: mipmap
84.901 Loading sounds...
90.776 Custom inputs active: 0
90.971 Factorio initialised
90.989 Game is running on selected version branch on Steam.
106.142 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
112.892 Info WindowsUDPSocket.cpp:161: Socket closed
113.620 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
131.239 Info WindowsUDPSocket.cpp:161: Socket closed
131.241 Joining game 46.101.6.137:34197
131.241 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
131.263 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
131.295 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
131.317 Connection refused
131.317 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
131.317 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
131.318 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
131.960 Info HttpSharedState.cpp:108: Status code: 200
131.960 Info AuthServerConnector.cpp:132: Received key(stxPgT5uA5ZmHP7RE5RJCg==) for username(Samario) from auth server.
131.961 Info WindowsUDPSocket.cpp:161: Socket closed
131.961 Joining game 46.101.6.137:34197
131.961 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
131.962 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
132.003 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
132.051 Connection refused
132.051 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
132.051 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
132.053 Info WindowsUDPSocket.cpp:161: Socket closed
136.390 Joining game 46.101.6.137:34197
136.390 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
136.392 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
136.429 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
136.483 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
136.484 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
136.484 Info ClientRouter.cpp:221: ConnectionAccepted
163.152 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
163.152 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (22891317 B, 45510 blocks)
163.171 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
163.171 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
189.012 Finished download (25 s, 22 MB, 885 kB/s)
189.185 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
189.185 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
189.186 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
189.371 Info Scenario.cpp:148: Map version 0.14.0-5
193.911 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
193.935 Info ClientMultiplayerManager.cpp:567: MapTick(7100261) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
196.945 Info ClientMultiplayerManager.cpp:687: mapTick(7100822) received player (5) desynced
204.197 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102265) serverCRC(-1085131975) localCRC(1150118828)
204.198 Info ClientMultiplayerManager.cpp:567: MapTick(7102266) changing state from(TryingToCatchUp) to(DesyncedWaitingForMap)
204.202 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102266) serverCRC(-1786045717) localCRC(2256178)
204.216 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102267) serverCRC(-2107192107) localCRC(941816730)
204.233 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102268) serverCRC(-1359169460) localCRC(-1335808076)
204.251 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102269) serverCRC(1041146225) localCRC(1576346251)
204.267 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102270) serverCRC(1112589626) localCRC(1515168660)
204.283 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102271) serverCRC(987974913) localCRC(2022810584)
204.300 Info ClientMultiplayerManager.cpp:687: mapTick(7102273) received player (6) desynced
204.300 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102272) serverCRC(859279095) localCRC(-798010722)
204.317 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102273) serverCRC(-2129055410) localCRC(-85367709)
204.333 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102274) serverCRC(-171505627) localCRC(1754301774)
204.351 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102275) serverCRC(1273471154) localCRC(-783580352)
204.367 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102276) serverCRC(-285682233) localCRC(172889030)
219.001 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
219.001 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
219.011 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
224.300 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23042838 B, 45811 blocks)
224.307 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
232.001 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (5)
239.884 Info TransferTarget.cpp:280: TIMEOUT!
239.974 Finished download (15 s, 23 MB, 1.4 MB/s)
240.133 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
240.133 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
242.838 Info ParallelDesyncReportCreator.cpp:64: Created desync report
242.850 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
242.850 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
242.964 Info Scenario.cpp:148: Map version 0.14.0-5
246.614 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
246.634 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
246.681 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
246.751 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
255.968 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 21 (nextTickToSend: 7102823, ticksToJumpOver: 0 {})
272.568 Info GameActionHandler.cpp:2540: MapTick(7103787) processed PlayerJoinGame peerID(7) playerIndex(16) mode(connect)
280.967 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 30 (nextTickToSend: 7104312, ticksToJumpOver: 0 {})
290.966 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 21 (nextTickToSend: 7104922, ticksToJumpOver: 0 {})
330.667 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 24 (nextTickToSend: 7105812, ticksToJumpOver: 0 {})
340.683 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 20 (nextTickToSend: 7106416, ticksToJumpOver: 0 {})
343.050 Info GameActionHandler.cpp:2540: MapTick(7106534) processed PlayerJoinGame peerID(8) playerIndex(60) mode(create)
360.666 Info ClientSynchronizer.cpp:255: Changing local latency from 20 to 44 (nextTickToSend: 7107611, ticksToJumpOver: 0 {})
370.668 Info ClientSynchronizer.cpp:255: Changing local latency from 44 to 22 (nextTickToSend: 7108234, ticksToJumpOver: 0 {})
375.650 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 21 (nextTickToSend: 7108511, ticksToJumpOver: 0 {})
380.667 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 19 (nextTickToSend: 7108812, ticksToJumpOver: 0 {})
385.666 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 22 (nextTickToSend: 7109111, ticksToJumpOver: 0 {})
395.650 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 19 (nextTickToSend: 7109713, ticksToJumpOver: 0 {})
400.667 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 18 (nextTickToSend: 7110011, ticksToJumpOver: 0 {})
424.500 Info ClientSynchronizer.cpp:255: Changing local latency from 18 to 29 (nextTickToSend: 7110310, ticksToJumpOver: 0 {})
429.483 Info ClientSynchronizer.cpp:255: Changing local latency from 29 to 32 (nextTickToSend: 7110615, ticksToJumpOver: 0 {})
434.485 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 35 (nextTickToSend: 7110916, ticksToJumpOver: 0 {})
439.517 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 36 (nextTickToSend: 7111220, ticksToJumpOver: 0 {})
445.274 Info ClientMultiplayerManager.cpp:112: Disconnecting multiplayer connection.
445.274 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(InGame) to(DisconnectScheduled)
445.300 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
445.383 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
445.383 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (6)
446.649 Info WindowsUDPSocket.cpp:161: Socket closed
449.707 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
463.691 Info WindowsUDPSocket.cpp:161: Socket closed
463.692 Joining game 46.101.6.137:34197
463.692 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
463.693 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
463.734 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
464.084 Connection refused
464.084 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
464.084 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
464.085 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
464.754 Info HttpSharedState.cpp:108: Status code: 200
464.754 Info AuthServerConnector.cpp:132: Received key(u2WiwGv9CKcYy5JioCX4tw==) for username(Samario) from auth server.
464.755 Info WindowsUDPSocket.cpp:161: Socket closed
464.755 Joining game 46.101.6.137:34197
464.755 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
464.757 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
464.783 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
464.816 Connection refused
464.816 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
464.817 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
464.819 Info WindowsUDPSocket.cpp:161: Socket closed
468.080 Joining game 46.101.6.137:34197
468.080 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
468.082 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
468.134 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
468.167 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
468.167 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
468.167 Info ClientRouter.cpp:221: ConnectionAccepted
488.067 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
488.068 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23220698 B, 46165 blocks)
488.075 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
488.075 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
508.300 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(29991) tickClosures((tick(7114049) inputActions((CheckCRCHeuristic) ) ) (tick(7114050) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
508.351 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(29995) tickClosures((tick(7114059) inputActions((CheckCRCHeuristic) ) ) (tick(7114060) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
518.076 Finished download (30 s, 23 MB, 773 kB/s)
518.244 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
518.244 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
518.245 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
518.375 Info Scenario.cpp:148: Map version 0.14.0-5
521.812 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
521.834 Info ClientMultiplayerManager.cpp:567: MapTick(7112921) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
539.291 Info ClientMultiplayerManager.cpp:567: MapTick(7115984) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
539.401 Info ClientMultiplayerManager.cpp:567: MapTick(7115984) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
539.468 Info GameActionHandler.cpp:2540: MapTick(7115988) processed PlayerJoinGame peerID(9) playerIndex(7) mode(connect)
544.549 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 34 (nextTickToSend: 7116316, ticksToJumpOver: 0 {})
545.717 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (8)
554.583 Info ClientSynchronizer.cpp:255: Changing local latency from 34 to 36 (nextTickToSend: 7116919, ticksToJumpOver: 0 {})
574.968 Info ClientSynchronizer.cpp:255: Changing local latency from 36 to 38 (nextTickToSend: 7118133, ticksToJumpOver: 0 {})
604.966 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 49 (nextTickToSend: 7119924, ticksToJumpOver: 0 {})
614.966 Info ClientSynchronizer.cpp:255: Changing local latency from 49 to 41 (nextTickToSend: 7120531, ticksToJumpOver: 0 {})
625.049 Info ClientSynchronizer.cpp:255: Changing local latency from 41 to 39 (nextTickToSend: 7121130, ticksToJumpOver: 0 {})
640.034 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 7122028, ticksToJumpOver: 0 {})
644.967 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 39 (nextTickToSend: 7122323, ticksToJumpOver: 0 {})
664.967 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 7123524, ticksToJumpOver: 0 {})
674.967 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 41 (nextTickToSend: 7124123, ticksToJumpOver: 0 {})
684.967 Info ClientSynchronizer.cpp:255: Changing local latency from 41 to 39 (nextTickToSend: 7124726, ticksToJumpOver: 0 {})
688.538 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124899) serverCRC(-1352560931) localCRC(911516855)
688.538 Info ClientMultiplayerManager.cpp:567: MapTick(7124900) changing state from(InGame) to(DesyncedWaitingForMap)
688.555 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124900) serverCRC(824174109) localCRC(-1512614063)
688.572 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124901) serverCRC(-119013345) localCRC(-1223880840)
688.586 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124902) serverCRC(876406309) localCRC(769914726)
688.601 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124903) serverCRC(1482814224) localCRC(1208734948)
688.616 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124904) serverCRC(-1866492827) localCRC(1101309885)
688.633 Info ClientMultiplayerManager.cpp:687: mapTick(7124906) received player (9) desynced
688.633 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124905) serverCRC(1470137419) localCRC(1616849429)
688.650 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124906) serverCRC(-1398249813) localCRC(-17092707)
688.666 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124907) serverCRC(689237577) localCRC(-1549742061)
688.684 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124908) serverCRC(-614849931) localCRC(-200785942)
688.701 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124909) serverCRC(419024247) localCRC(-1552202782)
688.718 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124910) serverCRC(-427924537) localCRC(214100082)
688.734 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124911) serverCRC(1240196353) localCRC(-529810027)
688.750 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124912) serverCRC(341140575) localCRC(-1715731915)
688.767 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124913) serverCRC(1314396498) localCRC(912973910)
688.784 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124914) serverCRC(-1868645653) localCRC(-2057018960)
688.801 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124915) serverCRC(-328518628) localCRC(790352692)
688.817 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124916) serverCRC(539928619) localCRC(-249892016)
688.834 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124917) serverCRC(-110060643) localCRC(-915818619)
688.850 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124918) serverCRC(1172539157) localCRC(774032564)
688.866 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124919) serverCRC(740468226) localCRC(-1167494130)
688.883 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124920) serverCRC(-1645873031) localCRC(-775623144)
709.150 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
709.150 Info ClientMultiplayerManager.cpp:567: MapTick(7124922) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
709.170 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
713.867 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23284438 B, 46292 blocks)
713.873 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
735.253 Finished download (21 s, 23 MB, 1.0 MB/s)
735.559 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
735.560 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
739.204 Info ParallelDesyncReportCreator.cpp:64: Created desync report
739.218 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
739.218 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
739.337 Info Scenario.cpp:148: Map version 0.14.0-5
744.120 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
744.151 Info ClientMultiplayerManager.cpp:567: MapTick(7124922) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
758.514 Info ClientMultiplayerManager.cpp:567: MapTick(7127879) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gzdnix\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-gzdnix\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5148364)
00007FFBA5148364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5565E91)
00007FFBA5565E91 (ntdll): (filename not available): RtlUserThreadStart
762.064 Error NetworkInputListener.cpp:27: +- one errors are the worst. Map Tick (7127879), latency (39), firstTickToSendClosureFor(7127917)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gzdnix\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-gzdnix\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-gzdnix\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5148364)
00007FFBA5148364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5565E91)
00007FFBA5565E91 (ntdll): (filename not available): RtlUserThreadStart
763.417 Error CrashHandler.cpp:106: Map tick at moment of crash: 7127879
763.417 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.