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[0.14.0] Corrupted game state

Posted: Fri Aug 26, 2016 3:55 pm
by shakaman
factorio-current.log
The working game where I see myself
(59.73 KiB) Downloaded 91 times
Release: stea
Version 0.14.0 (build 24281, win64, steam)
OS: Windows 7

Playing multiplayer, got Corrupted game state and disconnected. I reconnected and I could see myself on the map (while walking around, the before me stood still). I tried to printscreen the error message but lightshot doesn't show it with the link (http://prnt.sc/caqret). It was a headless server.

Specs: X99-deluxe, i7-5930k (non overclocked), 32GB ram, Raid 1 258 SSD Samsung, GTX980.
Connection: Fiber hard line all the way.

Re: [0.14.0] Corrupted game state

Posted: Fri Aug 26, 2016 4:04 pm
by Loewchen
Please upload the desync report.

Re: [0.14.0] Corrupted game state

Posted: Fri Aug 26, 2016 4:15 pm
by shakaman
Found this in the Users\_NAME_\AppData\Roaming\Factorio\temo\desync-report\reference-level

Re: [0.14.0] Corrupted game state

Posted: Tue Aug 30, 2016 4:28 pm
by posila
Hi, I tried to run save from your desync report for a while, and I didn't manage to reproduce the desync, so I it is possible it is fixed in our current build. There were issues with personal roboport and with inserters that could cause desync, which will be fixed in next patch.

I will look at why it said map was corrupted even thought I was able to load it just fine, but I disabled map corruption detection when generating desync for 0.14.2

If you encounter more desyncs when 0.14.2 is released, please let us know (create new thread)