[13.17] Client with 56+ mods cannot see Linux server
Posted: Fri Aug 19, 2016 2:09 pm
For the purposes of this bug report, the word 'server' may be interpreted as 'headless server'.
Back in 13.8, a bit more than a month ago, a modded server with 41 mods was hosted for a few people and it had the problem of more than 3 players not being able to connect without causing the server to lock up. I decided to see if I could get more than 3 players to connect to a heavily modded 13.17 windows server on my local computer and got 6 duplicate clients connected fine, so I contacted the old server host and asked if we could do some testing. The modpack I am using has 59 mods, and if more than 55 are enabled, I kept getting the "couldn't establish network communication with server" error when trying to connect to his server, which he later mentioned was running on Linux. It doesn't matter which 55, just that fewer than 56/57 were enabled. When the 55 mods were enabled, the 3 player limitation was still in effect.
In summary: A client with more than 55 mods enabled cannot see the equivalent Linux server, and also more than 3 clients cannot join that same Linux server. If more than 3 clients try to join said Linux server, the fourth client causes the server to stop responding.
Here is a link to the modpack. It currently has 4 (semi-random) mods disabled, the amount necessary to see and connect to the Linux server.
I could get 6 duplicate clients with the full 59 mods connected just fine to my local windows server, and said server host could also connect to my local windows server for a total of 7 clients + 1 headless.
Also, the exact number of mods may be 55 or 56, but 57-59 kept getting the "couldn't establish network communication with server" error, for said Linux server.
I am in central US and said server host is in Europe, but I don't think that's relevant for this bug, since 6+him could connect to my windows server but him+3 of my duplicate clients caused his Linux server to lock up.
Back in 13.8, a bit more than a month ago, a modded server with 41 mods was hosted for a few people and it had the problem of more than 3 players not being able to connect without causing the server to lock up. I decided to see if I could get more than 3 players to connect to a heavily modded 13.17 windows server on my local computer and got 6 duplicate clients connected fine, so I contacted the old server host and asked if we could do some testing. The modpack I am using has 59 mods, and if more than 55 are enabled, I kept getting the "couldn't establish network communication with server" error when trying to connect to his server, which he later mentioned was running on Linux. It doesn't matter which 55, just that fewer than 56/57 were enabled. When the 55 mods were enabled, the 3 player limitation was still in effect.
In summary: A client with more than 55 mods enabled cannot see the equivalent Linux server, and also more than 3 clients cannot join that same Linux server. If more than 3 clients try to join said Linux server, the fourth client causes the server to stop responding.
Here is a link to the modpack. It currently has 4 (semi-random) mods disabled, the amount necessary to see and connect to the Linux server.
I could get 6 duplicate clients with the full 59 mods connected just fine to my local windows server, and said server host could also connect to my local windows server for a total of 7 clients + 1 headless.
Also, the exact number of mods may be 55 or 56, but 57-59 kept getting the "couldn't establish network communication with server" error, for said Linux server.
I am in central US and said server host is in Europe, but I don't think that's relevant for this bug, since 6+him could connect to my windows server but him+3 of my duplicate clients caused his Linux server to lock up.