[0.13.12] Game hangs when trains meet on adjacent tracks

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Kamel
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[0.13.12] Game hangs when trains meet on adjacent tracks

Post by Kamel »

See 3rd post for correct bug description with repro.

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Kind of a silly bug, but I tried to reproduce another bug and placed the following train.
factorio-train-bites-its-own-tail.png
factorio-train-bites-its-own-tail.png (2.17 MiB) Viewed 1306 times

If the screen and file name are not clear enough: that's one long train and the newly placed part is connected to the front and the back.

The game just hangs with low cpu usage and the only thing left to do is kill it via task manager.
Last edited by Kamel on Sat Jul 30, 2016 2:08 pm, edited 2 times in total.

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HanziQ
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Re: [0.13.10] Game hangs when creating a train loop

Post by HanziQ »

Could not reproduce, do you have the save?

Kamel
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Re: [0.13.10][Pending] Game hangs when creating a train loop

Post by Kamel »

Yes, I could just reproduce it.
It's not the placement of the train, but some interaction when they drive so close together.

If you load the attached savegame and set the inner train to automatic, the train drives a bit and then the game hangs.


(Maybe related to this issue ? viewtopic.php?f=30&t=29719 and the bounding box changes)

edit: retested with 13.11 so probably not relöated to the above bug ;-)
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_autosave1.zip
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