[Pending] OSX scrollwheel behavior
Posted: Sun Jul 24, 2016 6:36 am
There are two issues with scrolling on a Mac that make zooming and blueprint-books annoying to use.
1. Holding shift while scrolling registers as sideway scrolling and is treated differently in-game and in the control setting's menu
This prevents zooming while holding shift and makes the default combination for flipping through the blueprint-book non-functional.
2. Mac apparently doesn't register individual ticks and is dependent on the speed of scrolling
When turning the mouse-wheel slowly nothing happens. When turning faster multiple ticks are registered at once. This makes it nearly impossible to select a blueprint or go to a specific zoom-level (besides fully zoomed in, fully zoomed out, and somewhere inbetween). Not sure how much OSX actually exposes but using wheelDelta might be more consistent than ticks on Mac (again not sure what API you are using and if wheelDelta etc. actually exists in this API).
1. Holding shift while scrolling registers as sideway scrolling and is treated differently in-game and in the control setting's menu
This prevents zooming while holding shift and makes the default combination for flipping through the blueprint-book non-functional.
2. Mac apparently doesn't register individual ticks and is dependent on the speed of scrolling
When turning the mouse-wheel slowly nothing happens. When turning faster multiple ticks are registered at once. This makes it nearly impossible to select a blueprint or go to a specific zoom-level (besides fully zoomed in, fully zoomed out, and somewhere inbetween). Not sure how much OSX actually exposes but using wheelDelta might be more consistent than ticks on Mac (again not sure what API you are using and if wheelDelta etc. actually exists in this API).