API documentation for MapGenSettings [API Docs]
Posted: Sat Jul 16, 2016 1:32 pm
Hi,
the API documentation seems to be inconsistent with the in-game values:
MapGenSize:
API says values are: "none", "very-small", "small", "medium", "big", "very-big"
in-game values are (obtained via: "/c game.player.print(tostring(game.surfaces["nauvis"].map_gen_settings.autoplace_controls["iron-ore"].size))"): "none", "very-low", "low", "normal", "high", "very-high"
MapGenRichness:
API says values are: "very-poor", "poor", "regular", "good", "very-good"
in-game values are: "very-low", "low", "normal", "high", "very-high"
MapGenSettings:
starting_area is not a listed property, but exists in-game
This was different in 0.12. It seems that all properties, including starting_area, now use MapGenFrequency as a "type"
Was this change mentioned anywhere or is this unintentional?
the API documentation seems to be inconsistent with the in-game values:
MapGenSize:
API says values are: "none", "very-small", "small", "medium", "big", "very-big"
in-game values are (obtained via: "/c game.player.print(tostring(game.surfaces["nauvis"].map_gen_settings.autoplace_controls["iron-ore"].size))"): "none", "very-low", "low", "normal", "high", "very-high"
MapGenRichness:
API says values are: "very-poor", "poor", "regular", "good", "very-good"
in-game values are: "very-low", "low", "normal", "high", "very-high"
MapGenSettings:
starting_area is not a listed property, but exists in-game
This was different in 0.12. It seems that all properties, including starting_area, now use MapGenFrequency as a "type"
Was this change mentioned anywhere or is this unintentional?