[Multiplayer] GUI reset when client performs actions
Posted: Fri Jul 15, 2016 9:42 pm
by lenny27g
For over a month now I have been hosting a Multiplayer LAN server (not headless) for myself and one other person.
If the client is doing anything (nothing specific that I have found yet, simply doing things) then my GUI constantly resets its state.
By this I mean:
If I open the menu to set an item for a filter inserter, the selection menu will close.
If the menu opens to select a recipe for a machine to use, the menu will close.
If I am in the research tree, the scroll area will be reset and the selected research will default back to when the tech tree was opened (the last or current research)
If I open the menu to set an item for a requester chest, the selection menu will close.
If I am dragging the bar that selects a quantity (such as a requester chest), the bar will reset.
If I am typing in any text box in any menu, I will lose focus on the text box and can't type until I click on it again.
If I am setting train conditions, dragging train wait times, colors, or other such menus.
If I am in production or electricity statistics, the menu will default back to 5s
It does not:
Reset the main inventory screen or its tabs.
Interfere with game options/control menus.
It has done this across multiple worlds, from version 0.12 to the current version, without mods and with mods. It resets my menus every 1-2 seconds and has slowly caused me to lose my sanity. The only time it does not occur is when the client player is performing absolutely no actions or simply does not exist.
If you want a video of what this does I could record one.
Re: [Multiplayer] GUI reset when client performs actions
Posted: Fri Jul 15, 2016 10:01 pm
by Rseding91
Are you using any mods? Have you checked your controls to make sure you haven't bound "e" (the key by default to exit a GUI) to your mouse by mistake?
Please post your log file.
Re: [Multiplayer] GUI reset when client performs actions
Posted: Fri Jul 15, 2016 10:35 pm
by lenny27g
Ok we finally found the exact circumstance that causes this issue and its weird.
I checked the controls when I first noticed this happening to see if a key was causing it, and it wasn't. Turns out that in a way the controls are actually the cause though.
After testing for about half an hour of just doing random actions and seeing if they match with the UI resets (was rather tricky being that we are not in the same room) we found that it occurs when he walks downward...
So I looked at the keybindings to see if there is some weird interaction causing it. He reassigned his down key to X. I checked my X assignments which had the defaults of 'change active quickbar' and some editor thing.
Changing these did not fix the problem. So I checked the client computer and he also had X as those defaults in addition to walk downward. For whatever reason the walk down was an override to change active quickbar and his quickbar did not change when he pressed X. Reassigning his down key resolved the problem, and changing his 'change active quickbar' key resolved the problem.
The cause is simply that when a client presses change active quickbar, the host has his UI slapped in the face. The key overlap itself doesn't seem to be the cause of the problem (other than making it harder to find the true cause).
I don't understand why or how this could affect the host, but it does. (and if you find the reason I'd love to know, quite curious at this point).
log if you still need it
0.001 2016-07-15 17:30:38; Factorio 0.13.6 (build 23136, win64, alpha)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Games\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Games/Factorio/data
0.001 Write data path: C:/Users/Ian/AppData/Roaming/Factorio
0.001 Binaries path: D:/Games/Factorio/bin
0.015 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
0.017 Available display adapters: 2
0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [-1440,180], 1440x900, 32bit, 60Hz}
0.017 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6869
0.058 Video memory size (dedicated video/dedicated system/shared system/available): 4007/0/12031/3743 MB
0.088 Desktop composition is active.
0.320 Loading mod core 0.0.0 (data.lua)
0.324 Loading mod base 0.13.6 (data.lua)
0.427 Loading mod bobconfig 0.13.0 (data.lua)
0.495 Loading mod boblibrary 0.13.1 (data.lua)
0.566 Loading mod bobenemies 0.13.0 (data.lua)
0.644 Loading mod bobores 0.13.1 (data.lua)
0.729 Loading mod bobtech 0.13.0 (data.lua)
0.814 Loading mod chickensrefining 1.0.1 (data.lua)
0.924 Loading mod bobplates 0.13.1 (data.lua)
1.030 Loading mod bobassembly 0.13.0 (data.lua)
1.143 Loading mod bobelectronics 0.13.1 (data.lua)
1.266 Loading mod bobgreenhouse 0.13.0 (data.lua)
1.379 Loading mod boblogistics 0.13.2 (data.lua)
1.529 Loading mod bobmining 0.13.1 (data.lua)
1.669 Loading mod bobpower 0.13.0 (data.lua)
1.826 Loading mod bobmodules 0.13.0 (data.lua)
1.976 Loading mod bobwarfare 0.13.3 (data.lua)
2.166 Loading mod chickensprocessing 1.0.1 (data.lua)
2.343 Loading mod chickenswaterwell 1.0.0 (data.lua)
2.543 Loading mod ExtraChests 0.1.6 (data.lua)
2.547 Script recipe-functions.lua:21: Recipe radar-mk2 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk2 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk3 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk2 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk4 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk5 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk3 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk3 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk4 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk5 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk4 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk4 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk5 does not exist.
2.547 Script recipe-functions.lua:21: Recipe radar-mk5 does not exist.
2.721 Loading mod bobconfig 0.13.0 (data-updates.lua)
2.901 Loading mod bobenemies 0.13.0 (data-updates.lua)
3.104 Loading mod bobores 0.13.1 (data-updates.lua)
3.282 Loading mod bobtech 0.13.0 (data-updates.lua)
3.474 Loading mod bobplates 0.13.1 (data-updates.lua)
3.667 Loading mod bobassembly 0.13.0 (data-updates.lua)
3.852 Loading mod bobelectronics 0.13.1 (data-updates.lua)
4.067 Loading mod bobgreenhouse 0.13.0 (data-updates.lua)
4.243 Loading mod boblogistics 0.13.2 (data-updates.lua)
4.430 Loading mod bobmining 0.13.1 (data-updates.lua)
4.640 Loading mod bobpower 0.13.0 (data-updates.lua)
4.826 Loading mod bobmodules 0.13.0 (data-updates.lua)
5.037 Loading mod bobwarfare 0.13.3 (data-updates.lua)
5.222 Loading mod ExtraChests 0.1.6 (data-updates.lua)
5.232 Script technology-functions.lua:101: Recipe addon-sodium-hydroxide does not exist.
5.232 Script technology-functions.lua:152: Technology radar-1 does not exist.
5.232 Script technology-functions.lua:131: Technology radar-1 does not exist.
5.232 Script technology-functions.lua:152: Technology radar-1 does not exist.
5.232 Script technology-functions.lua:131: Technology radar-3 does not exist.
5.232 Script technology-functions.lua:131: Technology radar-4 does not exist.
5.401 Loading mod bobelectronics 0.13.1 (data-final-fixes.lua)
5.626 Loading mod ExtraChests 0.1.6 (data-final-fixes.lua)
5.816 Checksum for core: 714099156
5.816 Checksum for mod base: 1855085279
5.816 Checksum for mod bobconfig: 1200860272
5.816 Checksum for mod boblibrary: 3719200648
5.816 Checksum for mod EasyPvP: 0
5.816 Checksum for mod bobenemies: 2993072910
5.816 Checksum for mod bobores: 3064781262
5.816 Checksum for mod bobtech: 84910783
5.816 Checksum for mod chickensrefining: 2905828451
5.816 Checksum for mod bobplates: 996338412
5.816 Checksum for mod bobassembly: 73411764
5.816 Checksum for mod bobelectronics: 718470343
5.816 Checksum for mod bobgreenhouse: 4079443106
5.816 Checksum for mod boblogistics: 3186667971
5.816 Checksum for mod bobmining: 315145939
5.816 Checksum for mod bobpower: 3653079703
5.816 Checksum for mod bobmodules: 945163583
5.816 Checksum for mod bobwarfare: 4091532364
5.816 Checksum for mod chickensprocessing: 1814367741
5.816 Checksum for mod chickenswaterwell: 69417852
5.816 Checksum for mod ExtraChests: 3823467040
7.198 Initial atlas bitmap size is 16384
7.203 Created atlas bitmap 16384x12486
15.772 Sprites loaded
15.991 Loading sounds...
17.865 Custom inputs active: 0
17.909 Factorio initialised
61.544 Info Router.cpp:558: Router peerID(65535) shutting down.
61.544 Info Router.cpp:594: Router state -> Disconnected
61.680 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
61.680 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
61.680 Loading map C:/Users\Ian\AppData\Roaming\Factorio\saves\Multiplayer4-Save40.zip
61.778 Info Scenario.cpp:127: Map version 0.13.1-0
63.987 Applying migration: Chicken's Refining: chickensprocessing_1.0.1.lua
63.988 The scenario does not contain control.lua. Loading freeplay scripts.
64.077 Applying migration: Chicken's Processing: chickensprocessing_1.0.1.lua
64.078 The scenario does not contain control.lua. Loading freeplay scripts.
64.175 Checksum for script C:/Users/Ian/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
64.177 Checksum for script __EasyPvP__/control.lua: 1392267710
64.177 Checksum for script __bobores__/control.lua: 3583780511
64.179 Checksum for script __chickenswaterwell__/control.lua: 1319884216
64.180 Checksum for script __ExtraChests__/control.lua: 3674374486
64.210 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
64.211 Info Router.cpp:594: Router state -> Connected
64.211 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(2).
64.211 Hosting game at port 34197, peerID 0, session magic 3757
64.211 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(12825544) changing state from(CreatingGame) to(InGame)
64.211 Info NetworkInputHandler.cpp:45: mapTick(12825544) networkTick(0) initialized NetworkInputHandler local peer(0).
64.211 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
64.240 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nugget).
64.240 Info MultiplayerManager.cpp:1143: networkTick(2) mapTick(12825544) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
64.240 Info MultiplayerManager.cpp:1143: networkTick(2) mapTick(12825544) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
64.317 Info NetworkInputHandler.cpp:754: mapTick(12825549) networkTick(7) connecting to player(Nugget).
64.317 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(0)
64.317 Info GameActionHandler.cpp:2639: MapTick(12825549) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
84.217 Connection request(type(ConnectionRequest) applicationVersion(0.13.6 (build 23136, win64, alpha)) activeMods((EasyPvP 0.0.1) (ExtraChests 0.1.6) (base 0.13.6) (bobassembly 0.13.0) (bobconfig 0.13.0) (bobelectronics 0.13.1) (bobenemies 0.13.0) (bobgreenhouse 0.13.0) (boblibrary 0.13.1) (boblogistics 0.13.2) (bobmining 0.13.1) (bobmodules 0.13.0) (bobores 0.13.1) (bobplates 0.13.1) (bobpower 0.13.0) (bobtech 0.13.0) (bobwarfare 0.13.3) (chickensprocessing 1.0.1) (chickensrefining 1.0.1) (chickenswaterwell 1.0.0) ) hasPassword(no) connectionRequestID(23893)) from(192.168.0.5:65173)
84.234 Info Router.cpp:687: NetworkTick(1201) replying to connectionRequest for address(192.168.0.5:65173).
84.258 Info Router.cpp:909: networkTick(1203) adding peer(1) address(192.168.0.5:65173) sending connectionAccept(true)
84.258 Info Router.cpp:721: networkTick(1203) sending connectionAccept to address(192.168.0.5:65173) connectionRequestID(23893) newPeerID(1)
84.261 Info Synchronizer.cpp:522: networkTick(1203) adding peer(1) success(true).
84.307 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nugget).
84.308 Info MultiplayerManager.cpp:1143: networkTick(1205) mapTick(12826727) received stateChanged peerID(0) oldState(InGame) newState(InGame)
84.308 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Soup).
84.308 Info MultiplayerManager.cpp:1143: networkTick(1205) mapTick(12826727) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
84.308 Info NetworkInputHandler.cpp:524: expectedMapTick(12826727) adding peer(1).
84.308 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Soup).
84.308 Info MultiplayerManager.cpp:1143: networkTick(1205) mapTick(12826727) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
84.308 Info MultiplayerManager.cpp:1143: networkTick(1205) mapTick(12826727) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
84.391 Info MultiplayerManager.cpp:1143: networkTick(1210) mapTick(12826728) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
84.391 Info MultiplayerManager.cpp:996: networkTick(1210) mapTick(12826728) changing state from(InGame) to(InGameAligning)
84.391 Info MultiplayerManager.cpp:1818: networkTick(1210) mapTick(12826728) starting mapAlign
84.425 Info MultiplayerManager.cpp:1143: networkTick(1212) mapTick(12826728) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
84.425 Info MultiplayerManager.cpp:1752: networkTick(1212) mapTick(12826728) sending mapAlignAction
84.458 Info MultiplayerManager.cpp:1390: networkTick(1214) mapTick(12826728) received MapAlignAction from peer(0), mapAlignTick(12826729) appliedTickClosuresCount(0)
84.458 Info MultiplayerManager.cpp:1834: networkTick(1215) mapTick(12826728) mapAlign finished targetTick(12826729) updating map and running the tasks ...
84.459 Info MultiplayerManager.cpp:1706: networkTick(1215) mapTick(12826728) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(12826729))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
84.465 Info MultiplayerManager.cpp:1853: maptick(12826729) crc before applying all ticks: 1046337542
84.465 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(12826729) lastTickApplied(12826724) referenceMapTick(12826729) networkTick(1215)
84.465 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12826725) inputActions((CheckCRCHeuristic) ) ) for peer(0)
84.465 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12826726) inputActions((CheckCRCHeuristic) ) ) for peer(0)
84.465 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12826727) inputActions((CheckCRCHeuristic) ) ) for peer(0)
84.465 Info MultiplayerManager.cpp:1861: maptick(12826729) crc after applying all ticks: 1046337542
84.465 Info MultiplayerManager.cpp:996: networkTick(1215) mapTick(12826729) changing state from(InGameAligning) to(InGameAligned)
84.466 Info MultiplayerManager.cpp:996: networkTick(1215) mapTick(12826729) changing state from(InGameAligned) to(InGameSavingMap)
84.507 Info MultiplayerManager.cpp:1143: networkTick(1217) mapTick(12826729) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
84.507 Info MultiplayerManager.cpp:1143: networkTick(1217) mapTick(12826729) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
86.125 Info MultiplayerManager.cpp:996: networkTick(1315) mapTick(12826729) changing state from(InGameSavingMap) to(InGameSendingMap)
86.227 Info MultiplayerManager.cpp:1260: MapTick(12826729) Serving map(C) for peer(1) size(20539367) crc(257580539)
86.228 Info MultiplayerManager.cpp:1143: networkTick(1317) mapTick(12826729) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
86.262 Info MultiplayerManager.cpp:1143: networkTick(1319) mapTick(12826729) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
89.395 Info MultiplayerManager.cpp:1143: networkTick(1500) mapTick(12826729) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
89.395 Canceling serving for peer 1
89.395 Info MultiplayerManager.cpp:996: networkTick(1500) mapTick(12826729) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
89.428 Info MultiplayerManager.cpp:1143: networkTick(1502) mapTick(12826729) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
91.062 Info MultiplayerManager.cpp:1143: networkTick(1597) mapTick(12826729) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
91.062 Info MultiplayerManager.cpp:1342: networkTick(1597) mapTick(12826729) stopping mapAlign
91.062 Info MultiplayerManager.cpp:996: networkTick(1597) mapTick(12826729) changing state from(InGameWaitingForOthers) to(InGame)
91.062 Info MultiplayerManager.cpp:1706: networkTick(1597) mapTick(12826729) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
91.095 Info MultiplayerManager.cpp:1143: networkTick(1599) mapTick(12826731) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
91.095 Info MultiplayerManager.cpp:1143: networkTick(1599) mapTick(12826731) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
91.137 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(1)
91.137 Info GameActionHandler.cpp:2639: MapTick(12826734) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
631.492 Info MultiplayerManager.cpp:153: NetworkTick(33966) disconnecting multiplayer connection.
631.492 Info NetworkInputHandler.cpp:64: expectedMapTick(12857814) sending PlayerLeaveGame
631.526 Info MultiplayerManager.cpp:1571: Disconnect notification for peer (0)
631.526 Info MultiplayerManager.cpp:1093: networkTick(33968) mapTick(12857816) removing peer(0) dropout(false)
631.526 Info MultiplayerManager.cpp:996: networkTick(33968) mapTick(12857816) changing state from(InGame) to(InGameAligning)
631.526 Info MultiplayerManager.cpp:1818: networkTick(33968) mapTick(12857816) starting mapAlign
631.526 Info MultiplayerManager.cpp:1732: networkTick(33968) mapTick(12857816) adding mapAlignTask(RemovePlayerAlignTask)
631.560 Info MultiplayerManager.cpp:1143: networkTick(33970) mapTick(12857816) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
631.560 Info MultiplayerManager.cpp:1143: networkTick(33970) mapTick(12857816) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
631.560 Info MultiplayerManager.cpp:1752: networkTick(33970) mapTick(12857816) sending mapAlignAction
631.592 Info MultiplayerManager.cpp:1390: networkTick(33972) mapTick(12857816) received MapAlignAction from peer(0), mapAlignTick(12857817) appliedTickClosuresCount(0)
631.592 Info MultiplayerManager.cpp:1390: networkTick(33972) mapTick(12857816) received MapAlignAction from peer(1), mapAlignTick(12857818) appliedTickClosuresCount(8)
631.592 Info MultiplayerManager.cpp:1834: networkTick(33973) mapTick(12857816) mapAlign finished targetTick(12857818) updating map and running the tasks ...
631.592 Info MultiplayerManager.cpp:1706: networkTick(33973) mapTick(12857816) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(12857817))
((peerID(1) state(InGameAligning) mapAlignTick(12857818))
)
631.604 Info MultiplayerManager.cpp:1853: maptick(12857818) crc before applying all ticks: 1233457858
631.604 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(12857818) lastTickApplied(12857813) referenceMapTick(12857818) networkTick(33973)
631.604 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12857814) inputActions((PlayerLeaveGame) (CheckCRCHeuristic) ) ) for peer(0)
631.604 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12857814) inputActions((CheckCRCHeuristic) ) ) for peer(1)
631.604 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12857815) inputActions((CheckCRCHeuristic) ) ) for peer(0)
631.604 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12857815) inputActions((CheckCRCHeuristic) ) ) for peer(1)
631.604 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(12857816) inputActions((CheckCRCHeuristic) ) ) for peer(1)
631.604 Info NetworkInputHandler.cpp:548: expectedMapTick(-1) removing peer(0) success(true).
631.605 Info GameActionHandler.cpp:2668: MapTick(12857818) processed PlayerLeaveGame peerID(0) playerIndex(0)
631.605 Info MultiplayerManager.cpp:1861: maptick(12857818) crc after applying all ticks: -623336943
631.605 Info MultiplayerManager.cpp:996: networkTick(33973) mapTick(12857818) changing state from(InGameAligning) to(InGameAligned)
631.642 Info MultiplayerManager.cpp:1143: networkTick(33975) mapTick(12857818) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
631.652 Info NetworkInputHandler.cpp:524: expectedMapTick(-1) adding peer(0).
631.652 Info MultiplayerManager.cpp:1143: networkTick(33975) mapTick(12857818) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
631.652 Info MultiplayerManager.cpp:996: networkTick(33975) mapTick(12857818) changing state from(InGameAligned) to(InGameWaitingForOthers)
631.652 Info MultiplayerManager.cpp:1143: networkTick(33975) mapTick(12857818) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
631.675 Info MultiplayerManager.cpp:1143: networkTick(33977) mapTick(12857818) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
631.676 Info MultiplayerManager.cpp:1342: networkTick(33977) mapTick(12857818) stopping mapAlign
631.676 Info MultiplayerManager.cpp:1884: performing map align task (RemovePlayerAlignTask)
631.676 Info MultiplayerManager.cpp:996: networkTick(33977) mapTick(12857818) changing state from(InGameWaitingForOthers) to(Disconnecting)
631.676 Info MultiplayerManager.cpp:1706: networkTick(33977) mapTick(12857818) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
631.791 Info MultiplayerManager.cpp:996: networkTick(33979) mapTick(12857818) changing state from(Disconnecting) to(QuitScheduled)
631.808 Info MultiplayerManager.cpp:180: NetworkTick(33979) quitting multiplayer connection.
631.808 Info MultiplayerManager.cpp:996: networkTick(33979) mapTick(12857818) changing state from(QuitScheduled) to(Disconnected)
631.808 Info NetworkInputHandler.cpp:771: mapTick(-1) networkTick(33979) disconnecting from player.
632.152 Info WindowsUDPSocket.cpp:159: Socket closed
632.160 Info Router.cpp:558: Router peerID(0) shutting down.
632.160 Info WindowsUDPSocket.cpp:159: Socket closed
632.160 Info Router.cpp:594: Router state -> Disconnected
633.350 Goodbye
Edit: As you can see I do use mods, but I had this issue when we were playing vanilla as well.
Re: [Multiplayer] GUI reset when client performs actions
Posted: Mon Jul 18, 2016 10:01 am
by Klonan
Thanks for the report,
If i understand correctly,
A client pressing the 'switch quickbar' cutotn will reset your guis
Re: [Multiplayer] GUI reset when client performs actions
Posted: Tue Aug 02, 2016 4:35 pm
by Oxyd
Fixed in 0.13.14, thanks.
Re: [Multiplayer] GUI reset when client performs actions